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Bloodlines Forge

Bloodlines is a mod heavily inspired by origins mod, it is very much alike it but has lots of its own features.
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Bloodlines v6.3.0

File namebloodlines-6.3.0.jar
Uploader
Vess7yVess7y
Uploaded
Oct 2, 2026
Downloads
83
Size
2.1 MB
Mod Loaders
NeoForge
File ID
9033235
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:bloodlines-forge-1703498:9033235"

Learn more about Curse Maven

What's new

Bloodlines 6.3.0 — True to Form

Skinwalker: Every Body Just Right

  • Real hands: in first person you see the creature's own limb at its own size: a skeleton's thin bone, an enderman's long arm, a spider's leg, an iron golem's pillar. Baby limbs show as proper little paws. A sheep's leg wears its wool, in its colour, just like in third person.
  • Shadows that fit: a baby cat casts a tiny shadow, a ravager a big one.
  • Weapons done right: skeletons, strays, bogged and parched shoot with their bow, with endless arrows of their own kind: strays' slow, bogged's poison, parched's weakness. Pillagers use their crossbow and snow golems throw snowballs. They all hold their weapon ready in third person, and left click is free for hitting.
  • Drawn bows show their arrow in third person, and crossbows show theirs as they charge.
  • Snow golems leave snow wherever they stand, just like the real ones.
  • Illusioner mirror images now stand around you, not inside you.
  • Blinks land where you aim: endermen and endermites land on top of the block you look at, or in front of a wall on the ground below. Outdoors they blink along the surface, never into the air, a cave or water.
  • Every size and stage: slimes and magma cubes are labelled Small, Medium, Large or Huge, and sulfur cubes Small or Big (plus the baby). Copper golems come in every stage of oxidation.
  • Your shapes stay with you: change to another bloodline and come back, and you still know every shape you learned.
  • No more duplicate shapes: killing the same kind of creature again doesn't add another copy to your shape menu. Existing copies merge the next time you join.
  • Cub fixes: panda cubs no longer float when sitting, and polar bear cubs attack properly.

Delver

  • The headlamp's floating particles are gone. In first person, the lamp now lights a round pool of light with the dark closing in around it, like a flashlight shader, no shader needed. Everyone else still sees the real light where it lands.
  • Grit fills as you mine ore, and a little faster underground.

Meters That Fill From Play

  • Beeling nectar fills faster among flowers.
  • Stormcaller static in storms and from lightning strikes.
  • Hexblood mana at night and under the full moon.
  • Vampire blood from kills.
  • Shrunk nerve while riding or sneaking.
  • The bloodline page shows exactly what fills each meter.

Mastery

  • Every mastery level past the first makes your abilities recharge 2% faster: 18% faster at level 10.

Fixes

  • Teleports can no longer drop you inside a cave or leave you standing a block in the air.

For Addon Makers

  • Resources take gains = { mine_ore = 8, kill = 4 } (per event) and boosts = { near_flowers = 3 } (extra per second while a circumstance holds).
  • New event mine_ore, new circumstance words near_flowers, near_water and near_fire, and world:landing(pos) to find safe ground.
  • Visual Scripter: the Resource block has "Fills On" and "Faster While" options, and there's a new On Mine Ore block.

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