Bloodlines v6.3.0
Curse Maven Snippet
What's new
Bloodlines 6.3.0 — True to Form
Skinwalker: Every Body Just Right
- Real hands: in first person you see the creature's own limb at its own size: a skeleton's thin bone, an enderman's long arm, a spider's leg, an iron golem's pillar. Baby limbs show as proper little paws. A sheep's leg wears its wool, in its colour, just like in third person.
- Shadows that fit: a baby cat casts a tiny shadow, a ravager a big one.
- Weapons done right: skeletons, strays, bogged and parched shoot with their bow, with endless arrows of their own kind: strays' slow, bogged's poison, parched's weakness. Pillagers use their crossbow and snow golems throw snowballs. They all hold their weapon ready in third person, and left click is free for hitting.
- Drawn bows show their arrow in third person, and crossbows show theirs as they charge.
- Snow golems leave snow wherever they stand, just like the real ones.
- Illusioner mirror images now stand around you, not inside you.
- Blinks land where you aim: endermen and endermites land on top of the block you look at, or in front of a wall on the ground below. Outdoors they blink along the surface, never into the air, a cave or water.
- Every size and stage: slimes and magma cubes are labelled Small, Medium, Large or Huge, and sulfur cubes Small or Big (plus the baby). Copper golems come in every stage of oxidation.
- Your shapes stay with you: change to another bloodline and come back, and you still know every shape you learned.
- No more duplicate shapes: killing the same kind of creature again doesn't add another copy to your shape menu. Existing copies merge the next time you join.
- Cub fixes: panda cubs no longer float when sitting, and polar bear cubs attack properly.
Delver
- The headlamp's floating particles are gone. In first person, the lamp now lights a round pool of light with the dark closing in around it, like a flashlight shader, no shader needed. Everyone else still sees the real light where it lands.
- Grit fills as you mine ore, and a little faster underground.
Meters That Fill From Play
- Beeling nectar fills faster among flowers.
- Stormcaller static in storms and from lightning strikes.
- Hexblood mana at night and under the full moon.
- Vampire blood from kills.
- Shrunk nerve while riding or sneaking.
- The bloodline page shows exactly what fills each meter.
Mastery
- Every mastery level past the first makes your abilities recharge 2% faster: 18% faster at level 10.
Fixes
- Teleports can no longer drop you inside a cave or leave you standing a block in the air.
For Addon Makers
- Resources take
gains = { mine_ore = 8, kill = 4 }(per event) andboosts = { near_flowers = 3 }(extra per second while a circumstance holds). - New event
mine_ore, new circumstance wordsnear_flowers,near_waterandnear_fire, andworld:landing(pos)to find safe ground. - Visual Scripter: the Resource block has "Fills On" and "Faster While" options, and there's a new On Mine Ore block.
This mod has no additional files

