Blood Bits: Flow 2.9.1.1 — Forge 1.20.1
Curse Maven Snippet
What's new
Minecraft 1.20.1 · Forge 47.4.10+ · Java 17 · Client and Server
Blood Bits: Flow 2.9.1.1
A small but important stacking fix on top of 2.9.1.
Fixed: dirty and wet items not stacking
- Items with dirt, mud, soot, snow, frost or wetness can now stack with matching dirty items and with clean items of the same kind, just as blood-stained items already could.
- Previously, any difference in grime amount, wetness or deposit time could prevent merging in inventories, containers, hoppers, standard item handlers and dropped-item piles.
- Grime is now excluded from the stacking comparison and mixed when stacks merge. Each layer is averaged by item count: one dirty item combined with three clean items leaves one quarter of the original grime level.
- Other item differences, including enchantments, names and unrelated mod data, still prevent incompatible stacks from merging.
Compatibility
- Save format, network protocol, mod ID and public API are unchanged from 2.9.1.
- Update both clients and the server to 2.9.1.1 to apply the fix consistently.
- The 2.9.x save-format limitation still applies: opening these worlds in 2.8.3 or older loses blood stored in the newer format. Keep a backup before downgrading.
Known limitation
Modded storage systems that use their own item-comparison code instead of standard Forge/NeoForge item handlers may still keep clean and dirty stacks separate.
This mod has no additional files

