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Blood And Madness (A Bloodborne Inspired Mod)

A mod that aims to add weapons, enemies and more inspired from the Fromsoftware game Bloodborne

File Details

BloodAndMadness-Forge1.18.2-BETA2.0-v0.2.1.jar

  • B
  • Nov 5, 2022
  • 7.93 MB
  • 38.4K
  • 1.18.2
  • Forge

File Name

BloodAndMadness-Forge1.18.2-BETA2.0-v0.2.1.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:blood-and-madness-461017:4069128")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Beta 2.0 v0.2.1:

>added Brainsucker mob: hostile to the player, it will shoot paralyzing projectiles and will grab the player to suck their brain out

>added Church Doctor with 6 variants: -Normal, Lantern, Scythe, Crucifix, Flamesprayer and Pistol

                                                               -allied to the Huntsmen, they will attack the player and beast

>complete rework of the targeting system of mobs, now it's linked to their "BnBTeam" NBT tag and can be changed in-game, more customization options planned for the future.

                                         (current teams are: 0 - Hostile (no teams), 1- Huntsmen, 2- Beasts, 3- Church, 4- Neutral, 5- Aggressive (Will attack all other teams), 6- Mensis, 7- Hyper-                                             Aggressive (Will attack all living entities). A team for player-allied entities is planned)

>you can now set an "owner" for all the mod's entities using NBT tags. Entities will attack their owner's entities, may still require tweaks

>extensive bug fixes: >fixed major bugs with Micolash's AI

                                    >mob attacks won't destroy shields in a single hit anymore, some attacks will now disable shields, (for example beast attacks and axe/heavy weapon attacks)

 

Beta 2.0 v0.2.0:

>added boss Micolash, Host of the Nightmare:

   -Will fight using spells and summoning Skeletal Puppet minions

   -Will alternate between a running and a fighting state

   -In second phase will gain access to more attacks

>changed most of the weapons to use 2d sprites

>bug fixes and other minor changes