promotional bannermobile promotional banner

BlockFront: Guns, War & More

Minecraft WW2: Experience one of the world's most significant conflicts. With close-quarters battles in iconic WWII environments, pick your class, hold the front line, flank the enemy, and command your own squad.
Back to Files

0.9.0.53b

File nameBlockFront-1.21.1-0.9.0.53b-RELEASE.jar
Uploader
BlockFrontBlockFront
Uploaded
Oct 23, 2026
Downloads
10
Size
140.9 MB
Mod Loaders
NeoForge
File ID
9300991
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:blockfront-world-war-ii-379756:9300991"

Learn more about Curse Maven

What's new

- Added EXP rewards to achievements, shown in the profile
- Added brigade pages to the menu scoreboard, plus brigade and match lookups to the public stats API
- Added an option to hide your stats and matches from third-party stats sites
- Added a Domination `botFillTeamSize` rule: bots top up each team and leave as players join
- Added `/bf admin restart` to restart the match on the same map with the same lobby (replaces `stage reset`)

- Warm-up countdowns pause below the minimum player count instead of resetting
- Leaving a match keeps your stats and leave credit for a grace period, so a rejoin carries on
- Assists go to the non-killer who dealt the most damage
- A map vote with no votes picks a random map instead of kicking the lobby
- Lobby chat follows the same mute, spam and profanity rules as match chat
- Headshots, collaterals and penetration are decided by the server; grenade, vehicle, ping and radio actions are range-checked
- Timed-out TDM and Domination matches on equal scores end in a draw; Gun Game timeouts go by weapon progress
- Replaying the same map skips the intro
- Trouble Town: join between rounds to play the next; kills after a decided round don't count; others' kills, deaths and points stay hidden until roles are revealed, and unidentified bodies hide victim and weapon
- Infected: join between waves to play the next; the timer shows only between waves
- Offensive: deaths in warm-up respawn; the attacker prep countdown is shown
- Saboteur: kills while waiting for a team don't count
- Domination regenerates health below full, like other modes; FFA ranks by kills and Gun Game by weapon progress
- Countdown ticks start at the same time in every round-based mode
- Weapon overheating no longer affects fire-rate
- Boosters survive cloud restarts

- Fixed match tick-rate running ~5% slow
- Fixed some matches not counting towards skill rating
- Fixed store purchases delivering twice, and Patreon links dropping during outages
- Fixed items granted before Boot Camp being lost
- Fixed voided bans leaving their hardware and address bans in place
- Fixed old Discord rank roles not being removed
- Fixed long setting descriptions overflowing
- Fixed map and bot explosives vanishing before detonating
- Fixed map replays getting stuck on the old summary with an empty vote, and players sometimes not returning to the menu
- Fixed Trouble Town under-assigning traitors and detectives at 14+ players, and stalling roles on an offline player
- Fixed Infected ending a wave early, and withholding late-join refunds in later matches
- Fixed Offensive's half-time swap losing team stats and sending reconnecters to their old side
- Fixed bomb plant and defuse after a decided Saboteur round
- Fixed reconnect time running out while a match was paused
- Fixed start music replaying on team switch
- Fixed suicides counting as team kills, and refilling ammo in TDM
- Fixed placed vehicles facing the wrong way, and Bootcamp NPCs holding the wrong item
- Fixed capture point defend credit and bots using a different area from capturing
- Fixed map effects ignoring the configured interval for the first explosion and strike

This mod has no additional files