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Blind Accessibility

A mod for minecraft java (fabric/neoforge) that adds accessibility feature

File Details

Minecraft Access v1.11.0 for Fabric

  • R
  • Oct 26, 2025
  • 4.09 MB
  • 9
  • 1.21.10
  • Fabric

File Name

minecraft-access-1.11.0+fabric.jar

Supported Versions

  • 1.21.10

Curse Maven Snippet

Fabric

modImplementation "curse.maven:blind-accessibility-830055:7154345"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Features

  • The attack cooldown indicator is now represented by a low-pitched clicking sound when it fills. This sound only plays if the indicator is visible on screen; to suppress it, either hide the HUD entirely or set the attack indicator to “Off” in the options menu.
  • A sound will now play when sending or receiving chat messages
  • The U key now narrates bossbars in a cycling list, including those added via a server or adventure map
  • 1.21.10 support
  • The contents of shelves, campfires, and item frames are now narrated
  • Added optional warnings for armor and tools when the durability falls below the two configured percentages
  • There is now a new sound when you sneak, sprint, or start moving normally after canceling sneak/sprint

Bug Fixes

  • Fixed a bug where the credits tip was being read after the credits concluded instead of immediately when the screen opened
  • Automatic biome narration will no longer trigger when the game's language is changed
  • If a chunk is not fully loaded in, the automatic biome narration will no longer narrate the default biome for the dimention
  • The special degrees status for looking straight down is now spoken instead of -89 degrees to match the behavior for looking straight up
  • Snow and Copper Golems are now categorized as Passive in the Object Tracker
  • Fixed some unreliability on the NeoForge platform, and made the mod initialize after the client is fully ready.
  • Air and dying entities will now no longer appear in the Object Tracker.

Feature Updates

  • Camera control keys are now disabled when the user is locked onto something or they are spectating to prevent confusion
  • Mouse camera control is now disabled while locked onto a target
  • In speak facing direction, only the center of each direction is now considered as cardinal, otherwise the nearest ordinal direction is spoken
  • It is now no longer possible to have a locked target while spectating another entity, as this behavior didn't actually work, since camera movement in spectating is locked by the game
  • The advancements key is now bound to O by default, instead of being unbound
  • If a warning has two thresholds, as is the case for durability and health, the more severe threshold will play a metal clang sound instead of the normal shatter whoosh sound.