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BLib: Resurrection

Cloned with permission. Continuation of the Blib Library. Dependency of AVP mods.
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blib-res-fabric-1.21.1-0.3.10-fork.jar

File nameblib-fabric-1.21.1-0.3.10-fork.jar
Uploaded
Sep 4, 2026
Downloads
189
Size
2.5 MB
Mod Loaders
Fabric
File ID
8807516
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:blib-resurrection-1585168:8807516"

Learn more about Curse Maven

What's new

Blib - 0.3.10-fork

Game Breaking Changes

None this release.

New

PATHFINDING STICKINESS

  • New tuning value PathfindingTuning.replanCorridorBias (default 0.25, range 0.0-0.9). When a mob re-plans a route it now prefers the corridor it is already following, so it stops turning around and doubling back when two routes around an obstacle cost about the same.
  • Set it to 0.0 to restore the previous behaviour exactly.
  • PathfindingTuning gained a 7th record component. The old 6-argument constructor is kept as an overload, so existing callers still compile and get the default.

Changes

AI PERFORMANCE

  • Idle GOAP agents now re-sense and re-plan 5 times a second instead of 20, staggered per entity so they do not all think on the same tick. Agents in combat, and agents actively following a path, are never throttled.
  • Pathfinding requests no longer block the server thread. A search running on a background thread is checked on later ticks instead of being waited on.
  • Terrain cache invalidation now ignores block changes that cannot affect movement - same block, same collision shape, same fluid. Previously any block change anywhere threw away a whole 16x16x16 section of cached terrain, which a building or growing structure did constantly.

CLAIM MAP

  • Territory overlay veins on the map are now 60% more transparent, so the terrain underneath is readable. Applies to every faction's overlay.

Bug Fixes

CLIENT CRASH ON MODDED ENTITY MODELS

  • Fixed a hard client crash when rendering an entity whose model came from another mod. Dismemberment part lookup assumed the vanilla part layout, and a missing part threw rather than being skipped - reported as a crash whenever an allay holding an item came into view. A model that does not match is now simply not dismembered, and the model class is logged once so it can be identified.
  • This affected all 11 built-in model resolvers, not just the allay.

CLAIM NOTIFICATIONS

  • Creative and spectator players no longer register as noticed by a faction. Nothing was ever dispatched at them, so the notification was wrong and read like a spawn warning. Entering and leaving territory is still reported.

ANIMATIONS

  • A missing or unparseable animation file now logs a clear one-time warning naming the model and the first missing clip, instead of failing silently.

Removed

Nothing.

This mod has no additional files