blib-res-fabric-1.21.1-0.3.10-fork.jar
Curse Maven Snippet
What's new
Blib - 0.3.10-fork
Game Breaking Changes
None this release.
New
PATHFINDING STICKINESS
- New tuning value
PathfindingTuning.replanCorridorBias(default 0.25, range 0.0-0.9). When a mob re-plans a route it now prefers the corridor it is already following, so it stops turning around and doubling back when two routes around an obstacle cost about the same. - Set it to 0.0 to restore the previous behaviour exactly.
PathfindingTuninggained a 7th record component. The old 6-argument constructor is kept as an overload, so existing callers still compile and get the default.
Changes
AI PERFORMANCE
- Idle GOAP agents now re-sense and re-plan 5 times a second instead of 20, staggered per entity so they do not all think on the same tick. Agents in combat, and agents actively following a path, are never throttled.
- Pathfinding requests no longer block the server thread. A search running on a background thread is checked on later ticks instead of being waited on.
- Terrain cache invalidation now ignores block changes that cannot affect movement - same block, same collision shape, same fluid. Previously any block change anywhere threw away a whole 16x16x16 section of cached terrain, which a building or growing structure did constantly.
CLAIM MAP
- Territory overlay veins on the map are now 60% more transparent, so the terrain underneath is readable. Applies to every faction's overlay.
Bug Fixes
CLIENT CRASH ON MODDED ENTITY MODELS
- Fixed a hard client crash when rendering an entity whose model came from another mod. Dismemberment part lookup assumed the vanilla part layout, and a missing part threw rather than being skipped - reported as a crash whenever an allay holding an item came into view. A model that does not match is now simply not dismembered, and the model class is logged once so it can be identified.
- This affected all 11 built-in model resolvers, not just the allay.
CLAIM NOTIFICATIONS
- Creative and spectator players no longer register as noticed by a faction. Nothing was ever dispatched at them, so the notification was wrong and read like a spawn warning. Entering and leaving territory is still reported.
ANIMATIONS
- A missing or unparseable animation file now logs a clear one-time warning naming the model and the first missing clip, instead of failing silently.
Removed
Nothing.
This mod has no additional files

