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Blended Compat

Adds more compatibility between mods commonly found together in modpacks.

A lightweight mod that aims to better integrate commonly found together mods with compatibility patches, intending to improve the modpack experience.

(You don't need all the listed mods installed to make Blended Compat work, for example, if you only have 2 out of all of these, Blended Compat will work the same way)

Mods included (more to come):

- Alex's Mobs

 

- Naturalist

 

- Environmental

 

- Neapolitan

 

- Immersive Weathering

 

- Spelunkery

 

- Ecologics

 

- Biome Makeover

 

- Autumnity

 

About the patches (more to come):

- Mobs from different mods interact with each other, for example, Alex's Mobs Snow Leopard will pray Ecologics Penguins too.

 

- Vegetation from different mods will be able to generate on modded grass blocks, for example, the Saguaro Cactus from Biome Makeover will generate on the multiple sand variants from Immersive Weathering.

 

- Modded mobs that are restricted to spawn on specific blocks will now be able to spawn on modded variants of the same block, for example, Naturalist's butterflies will now spawn on the many different grass block variants from Immersive Weathering.

 

- Items from mods will have their use cases expanded, for example, the salt from Spelunkery will also work on many different snails found on different mods, like Spawn,  Autumnity, and Naturalist.

 

- Mobs from mods that are not able to spawn on modded biomes, will now be able to.

The Blended Compat Team

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