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Bladebound

Bladebound adds named swords with unique effects, lore, and world-generated shrines designed for natural survival progression.
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Bladebound v1.2.3

File namebladebound-1.2.3.jar
Uploader
omueller51omueller51
Uploaded
Jan 8, 2026
Downloads
24
Size
1.6 MB
Mod Loaders
Fabric
File ID
7434709
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:bladebound-1415658:7434709"

Learn more about Curse Maven

What's new

Bladebound v1.2.3

New Content

Soul Split Katana (Legendary Weapon)

  • Added the Soul Split Katana, a powerful late-game blade.
  • Deals bonus damage that bypasses armor, making it effective against heavily armored enemies.
  • Features unique soul-themed particle effects and sound feedback on successful hits.
  • Includes full Codex entry with lore and acquisition details.

How to obtain:

  • Found in: - Bastion Treasure chests - End City Treasure chests

World Generation Improvements

Structure Placement Fixes

  • Fixed multiple structures spawning underground or floating above terrain.
  • Structures now properly carve into terrain and hug the surface naturally, matching intended placement behavior.
  • Improved ground snapping logic for consistent placement across slopes and uneven terrain.

Water & Terrain Handling

  • Structures now avoid spawning in water-heavy areas where flooding or invalid placement would occur.
  • Improved safety checks to prevent broken or submerged spawns.

Village Interactions

  • Adjusted placement logic to reduce destructive overlap with existing terrain features and settlements.

Visual & Gameplay Polish

  • Refined particle effects for the Soul Split Katana to clearly differentiate them from Black Flash visuals.
  • Improved hit feedback using darker, sharper particle effects and sound design.

Internal Improvements

  • Codex updated with new legendary weapon entry.
  • Loot table updates validated for late-game progression balance.
  • General stability and cleanup pass on worldgen logic.

Note: World generation changes require new chunks to see the effects.

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