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Black's Base Defense

Welcome to Black's Base Defense, formerly Black's Turrets!

File Details

blacksbasedefense1.1.jar

  • R
  • May 18, 2026
  • 7.77 MB
  • 30
  • 1.20.1
  • Forge

File Name

blacksbasedefense1.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:blacks-base-defense-1527469:8109515")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This patch is necessary if you want to play the mod. I'm sorry if you have been using it, it's been flawed and some items have been unobtainable and unusable. Most of these were oversights but there were a few bugs I needed to patch as well. I apologize for the inconvinience, I was in a rush to get the mod released so I could start working on another project, which the works on that are going very well by the way. I didn't have a friend playtest it until recently, but now you can have more fun =)
(I also added the images of the units to the gallery as I had someone take those screenshots for me finally.)

Oversights:

- Defense Lab now spawns correctly, it originally used a layout version with an undecorated top room, and armor stands instead turrets. Also excluding the mechanic villager
-  Fixed Cave Piercer using the wrong model
- Fixed Defense Manual missing Essential pages

Bugs

- Fixed Cave Piercer having no AI
- Fixed crash associated with upgrading the rage beacon 

Since you may be waiting a little bit for an update, I'll spoil the next update for you right now. It's not going to be massive, but will definitely add new content. I plan to add a ranged unit that shoots fireballs, as well as 3 new customizations for your basic turret as an alternative to using Iron, Gold or Netherite. My goal is to make the main turret the most customizable and diverse unit in the mod while you still have other options available. One of these is an auto-fire upgrade which drastically increases the turret's attack speed, but also removes 2 hearts from it's HP in exchange, but this is subject to change. Next is a scope upgrade that I plan on making cheap, but this will drastically improve the turret's range at the cost of attack speed. The next upgrade is in my opinion the most fun, but I plan on giving the turret wheels and letting it move around and even avoid melee damage like a skeleton. Well, that's all. Enjoy the polishing patch ;)