File Details
na-2.0.0-forge-1.20.1.jar
- B
- Apr 19, 2025
- 382.43 KB
- 41
- 1.20.1
- Forge
File Name
na-2.0.0-forge-1.20.1.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
!! WARNING !!
ANY PRE-2.0 CONTENT IN ALL WORLDS WILL BE DELETED WHEN THIS UPDATE IS INSTALLED.
- There is no gaurantee your world won't be corrupted. Back up your world before updating!
New Features/Changes:
3D armor
- There are two new armor sets that will come in 2.1
Geckolib dependency
Reworked weapons system
- Gun smoke was added
- Now all guns can have different load stages, meaning you can have 9 nock guns in your hotbar and fire them one at a time for cool assassinations... if nock guns didn't (now) have knockback.
- Weapons still reload and fire similarly to how they did before this rework. I can also add guns much easier (the hardest part is modelling and texturing).
- - You can also check what loading stage a gun is at by pressing Z. Same for stationary weapons.
- - - For multi-barrel weapons you can see how much more of an item you need to complete the loading phase. This is a QoL feature that wasn't present pre-2.0.
- Stationary weapons e.g. cannons now work similarly to held weapons, except you hold items in the main hand.
Many textures have been dramatically changed
- Most previously existing models and textures have been changed in addition to this which have more detail and generally look much better
- Gun animations also exist now. Enjoy...!
The Ramrod now takes damage again.
- It cannot currently be stored on guns as of now due to a bug, I will look into this as soon as I've had some time away from Napoleonic Armory.
Flintlock Pepperbox added
Reworks and tweaks (for firearms)
- Cannonballs are no longer as explosive (they still are explosive and direct contact damage is a oneshot for almost anything)
- Grenades are not as spammable as before
- Musket can no longer oneshot most enemies and unarmored players by itself
- Bayonet no longer has any inaccuracy penalties to guns
- Very slightly nerfed bayonet damage on guns (7 > 6)
- Bayonet can be used as a weak melee weapon now (weaker than when on guns)
- Baker rifle cannot accept bayonets or ramrods anymore
- Baker rifle was severely nerfed from 25 hearts of damage to 12 hearts of damage (for good reason)
- - The baker rifle still oneshots most common mobs and unarmored players
- Baker rifle no longer pierces enemies
- Nock gun now always slows you down (when held)
- Nock gun launches you backwards a decent distance when you fire it.
- Pistol deals more damage, slightly less than the musket now.
- Windbüchse now has a much slower firerate (30 ticks/1.5 seconds)
- Windbüchse may be referred to as Girardoni
- Windbüchse flask filling time is now much slower
- Windbüchse effectiveness is now determined on how full the air flask is. A skeleton at a full flask may die within 3-4 shots, but when low a skeleton may die in over, say, 8 shots.
- Windbüchse prioritizes magazine over air flasks when first crafting
To add:
A couple of extra guns that I still need to work out (namely the ones that compliate things, e.g. blunderbuss, khaltoff, doppelstutzen, etc.)
A proper guidebook (currently you can look in the advancements tab, this will still be present post-guidebook)

