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Napoleonic Armory

Blackpowder/flintlock gun mod with 3D gun models, and with 10+ guns.

File Details

bpgs-1.3.0-forge-1.20.1.jar

  • B
  • Oct 1, 2024
  • 16.23 MB
  • 216
  • 1.20.1
  • Forge

File Name

bpgs-1.3.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:blackpowder-guns-1064010:5772756")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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New features:
- New models to all guns
- Ramrods can be stored in some guns without taking up the hotbar, while others will not allow it [e.g. bayonet weapons, repeaters, etc.].
- - These are generally guns without attachments, and require ramrods, e.g. blunderbuss or musket.
- Ramrods no longer have durability to help with the new ramrod feature.
- New guns models for all guns, + brand new ramrod models for a few guns.
- Kalthoff Repeater has been added, it will use magazine boxes and the new gunpowder stock.
- - New Cylinder-type Mechanism item for the Kalthoof Repeater.
- - New Gunpowder Stock item.
- New "check if ready" system for repeater guns, which displays how much gunpowder/air and pellets are left.
- 2 new advancements related to the creation of gunpowder, in an attempt to assist players playing without JEI.

 

Changes:
- Added a page about ramrods in the NG.
- Adjusted the Windbusche model
- Changed the name of "Windbusche Canister" to "Magazine Canister"
- Added useful highlighted descriptions for some items, such as the NG.
- - Grey is classified as miscellaneous/unimportant
- - Green is classified as interaction-related
- - Yellow is helpful/tip-related.
- Modified some item descriptions, especially the saltpeter and sulfur descriptions.

 

Fixes:
- Fixed the bayonet musket recipe

 

Planned features currently:
- First-person animations
- Possibly more guns
- Gun wood colors that fit with current ingame plank colors. [Likely spruce or dark oak]
- Armor
- More guns with bayonets (e.g. carbine with a bayonet)
- More villager trades
- More guidebook additions
- Gun slings (possibly, once I stop adding guns). Gun slings will allow you to load guns if they are in the offhand.
- Cannons