File Details
BLACKHOLECLIENT-FULL-1.5 wip
- R
- Mar 15, 2026
- 109.27 KB
- 52
- 1.21.4
- Fabric
File Name
blackhole-client-1.5.0.jar
Supported Versions
- 1.21.4
Curse Maven Snippet
Blackhole Client Changelog (v1.1 → v1.5)
v1.5.0
GUI
- Smaller layout: Panel width 140→120px, row heights reduced (MOD 14→11, SET 12→10, TITLE 16→13)
- Smooth scrolling: Animated scroll with lerp (0.35 blend)
- Faster scroll: 22px per tick (was 14)
- Simpler UI: Dot indicator instead of ON/OFF labels, shorter keybind text
- Centered panels: Panels auto-center on screen
- Scrollbar: Thin track with thumb indicator
- Version string: Updated to "Blackhole v1.5"
Scaffold
- Removed Rotate setting: Rotation is automatic
- No body rotation: Only pitch changes when needed; yaw stays fixed
- Pitch restore: Pitch restored smoothly after placement
- Direct BlockHitResult: Uses constructed hit result instead of raycast
Anticheat / Server Safety
- Reach: Added "Safe" toggle (default ON) capping extra reach at 0.5 blocks
- Velocity: Defaults 90% horizontal / 100% vertical
- FastPlace Legacy: Cooldown capped at 1 tick instead of 0
- FastPlace Legit: Default CPS 5–8 (was 10–14)
- BlockIn: Only places blocks within 4.5 blocks of eye; sorted by distance
- AntiFireball: Added FOV setting (default 120°) so only fireballs in view are targeted
v1.4.0
Combat
- WTap: Null checks for
interactionManager; only targetsLivingEntity - Reach: Only updates modifier when value changes (less attribute churn)
Inventory
- AutoArmor: Added Delay setting (1–10, default 3)
- AutoTotem: Added Always mode; health check includes absorption
- InvCleaner: Added Delay setting (1–10, default 3)
- AutoBlockhit: Correct hold/release of use key for blocking;
onDisablereleases key
HUD
- NameTags: Fixed scaling math; scale 0.8–2.0; robust max health handling
- CoordsHud: Shows facing direction, movement speed (b/s), and FPS
- FastPlaceLegit: Min/Max CPS range (like AutoClicker)
v1.3.0
Combat
- AimAssist: Lower max speed, proximity falloff, more damping, less jitter, longer target lock
- AutoClicker (Smart): 1-tick gap between attacks; cooldown threshold 0.95
- SilentAura: Full cooldown check (1.0f)
- AntiFireball: Velocity-based camera smoothing; 20° aim threshold
Player
- Scaffold: Velocity-based rotation; lower convergence threshold (25°); default rotate 5
- Blink: Heartbeat interval 15 ticks (was 10)
- Velocity: Single-tick velocity reduction (no compounding)
Inventory
- AutoHeal: Renamed to AutoEat; food priority (Gap > meats > bread > etc.); GapOnly toggle; eats steaks and other food
Misc
- HitSelect: Velocity tracking limited to 50 blocks; stale entry pruning; EMA blend tweaks
v1.2.0
Combat
- AimAssist: Target lock, smaller deadzone, adjusted scoring
- SilentAura: Default angle 30°; improved target center aim
- AntiFireball: 30° aim threshold; stronger camera nudge (0.8f)
- HitSelect: EMA for velocity prediction
Player
- Scaffold: Added Rotate setting (3–10)
- MLG: Smoothstep pitch restore over 6 ticks
- ThrowPot: Smoothstep pitch restore; 10-tick cooldown
- Parkour: Multi-point edge detection; speed check
- AutoSprint: Omni option for omnidirectional sprint
Render
- ESP / Tracer: Players, Hostile, Passive filters
- NameTags: Distance-based scale; HP color; health bar
- Radar: Crosshair lines; direction indicator; larger player dots
- Arrows: MaxDist; player labels; HP-colored indicators
- Trajectories: Updated throw power/gravity/drag for projectiles
Inventory
- InvCleaner: More junk types (cobblestone, dead bush, bowl, wooden tools, leather armor)
- ChestSteal: Close option when empty
v1.1.0
Core
- Velocity: Rewritten; tick-based reduction, no packet changes; Hypixel-safe
- Scaffold: Rewritten; camera rotation instead of packet spoofing; no
PlayerMoveC2SPacket - SilentAura: No rotation packets; angle-based attack only
- MLG: No packet spoofing; direct pitch + smooth restore
- Reach: No pre-step position spoofing; attribute-only; default extra 1
- BlockPlacer: Simplified; no rotation packets
- Blink: Heartbeat 10 ticks; max 5 seconds
- BlockIn: Removed
itemUseCooldown = 0
GUI
- Layout: 5 columns; settings always visible; scroll; larger panels
- StorageESP: Caching (40-tick update) for performance
Inventory
- AutoHeal: State machine for full eating animation
- AutoArmor: Fixed slot matching via item ID checks
Misc
- AntiFireball: Aim-angle check before attack
- NameTags: Corrected JOML projection
- ThrowPot: Multi-tick pitch for splash potions
- AutoBlockhit: State machine for block-hit timing