BLACKHOLE CLIENT

The best pvp helper client out there for 1.21.4 minecraft

File Details

BLACKHOLECLIENT-FULL-1.5 wip

  • R
  • Mar 15, 2026
  • 109.27 KB
  • 52
  • 1.21.4
  • Fabric

File Name

blackhole-client-1.5.0.jar

Supported Versions

  • 1.21.4

Curse Maven Snippet

Fabric

modImplementation "curse.maven:blackhole-client-1486351:7762217"
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Blackhole Client Changelog (v1.1 → v1.5)

v1.5.0

GUI

  • Smaller layout: Panel width 140→120px, row heights reduced (MOD 14→11, SET 12→10, TITLE 16→13)
  • Smooth scrolling: Animated scroll with lerp (0.35 blend)
  • Faster scroll: 22px per tick (was 14)
  • Simpler UI: Dot indicator instead of ON/OFF labels, shorter keybind text
  • Centered panels: Panels auto-center on screen
  • Scrollbar: Thin track with thumb indicator
  • Version string: Updated to "Blackhole v1.5"

Scaffold

  • Removed Rotate setting: Rotation is automatic
  • No body rotation: Only pitch changes when needed; yaw stays fixed
  • Pitch restore: Pitch restored smoothly after placement
  • Direct BlockHitResult: Uses constructed hit result instead of raycast

Anticheat / Server Safety

  • Reach: Added "Safe" toggle (default ON) capping extra reach at 0.5 blocks
  • Velocity: Defaults 90% horizontal / 100% vertical
  • FastPlace Legacy: Cooldown capped at 1 tick instead of 0
  • FastPlace Legit: Default CPS 5–8 (was 10–14)
  • BlockIn: Only places blocks within 4.5 blocks of eye; sorted by distance
  • AntiFireball: Added FOV setting (default 120°) so only fireballs in view are targeted

v1.4.0

Combat

  • WTap: Null checks for interactionManager; only targets LivingEntity
  • Reach: Only updates modifier when value changes (less attribute churn)

Inventory

  • AutoArmor: Added Delay setting (1–10, default 3)
  • AutoTotem: Added Always mode; health check includes absorption
  • InvCleaner: Added Delay setting (1–10, default 3)
  • AutoBlockhit: Correct hold/release of use key for blocking; onDisable releases key

HUD

  • NameTags: Fixed scaling math; scale 0.8–2.0; robust max health handling
  • CoordsHud: Shows facing direction, movement speed (b/s), and FPS
  • FastPlaceLegit: Min/Max CPS range (like AutoClicker)

v1.3.0

Combat

  • AimAssist: Lower max speed, proximity falloff, more damping, less jitter, longer target lock
  • AutoClicker (Smart): 1-tick gap between attacks; cooldown threshold 0.95
  • SilentAura: Full cooldown check (1.0f)
  • AntiFireball: Velocity-based camera smoothing; 20° aim threshold

Player

  • Scaffold: Velocity-based rotation; lower convergence threshold (25°); default rotate 5
  • Blink: Heartbeat interval 15 ticks (was 10)
  • Velocity: Single-tick velocity reduction (no compounding)

Inventory

  • AutoHeal: Renamed to AutoEat; food priority (Gap > meats > bread > etc.); GapOnly toggle; eats steaks and other food

Misc

  • HitSelect: Velocity tracking limited to 50 blocks; stale entry pruning; EMA blend tweaks

v1.2.0

Combat

  • AimAssist: Target lock, smaller deadzone, adjusted scoring
  • SilentAura: Default angle 30°; improved target center aim
  • AntiFireball: 30° aim threshold; stronger camera nudge (0.8f)
  • HitSelect: EMA for velocity prediction

Player

  • Scaffold: Added Rotate setting (3–10)
  • MLG: Smoothstep pitch restore over 6 ticks
  • ThrowPot: Smoothstep pitch restore; 10-tick cooldown
  • Parkour: Multi-point edge detection; speed check
  • AutoSprint: Omni option for omnidirectional sprint

Render

  • ESP / Tracer: Players, Hostile, Passive filters
  • NameTags: Distance-based scale; HP color; health bar
  • Radar: Crosshair lines; direction indicator; larger player dots
  • Arrows: MaxDist; player labels; HP-colored indicators
  • Trajectories: Updated throw power/gravity/drag for projectiles

Inventory

  • InvCleaner: More junk types (cobblestone, dead bush, bowl, wooden tools, leather armor)
  • ChestSteal: Close option when empty

v1.1.0

Core

  • Velocity: Rewritten; tick-based reduction, no packet changes; Hypixel-safe
  • Scaffold: Rewritten; camera rotation instead of packet spoofing; no PlayerMoveC2SPacket
  • SilentAura: No rotation packets; angle-based attack only
  • MLG: No packet spoofing; direct pitch + smooth restore
  • Reach: No pre-step position spoofing; attribute-only; default extra 1
  • BlockPlacer: Simplified; no rotation packets
  • Blink: Heartbeat 10 ticks; max 5 seconds
  • BlockIn: Removed itemUseCooldown = 0

GUI

  • Layout: 5 columns; settings always visible; scroll; larger panels
  • StorageESP: Caching (40-tick update) for performance

Inventory

  • AutoHeal: State machine for full eating animation
  • AutoArmor: Fixed slot matching via item ID checks

Misc

  • AntiFireball: Aim-angle check before attack
  • NameTags: Corrected JOML projection
  • ThrowPot: Multi-tick pitch for splash potions
  • AutoBlockhit: State machine for block-hit timing