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Black Powder: Age of Sail

Muskets, pistols, cannons and a whole age of sail. Craft and upgrade period firearms, load them the slow, realistic way, and step into a world where musketeers and pirates fight their own war, merchants hand out contracts, and a ghost ship sails at night.
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blackpowder-2.2.0.jar

File nameblackpowder-2.2.0.jar
Uploader
NiX512NiX512
Uploaded
Oct 17, 2026
Downloads
15
Size
1.7 MB
Mod Loaders
NeoForge
File ID
9225682
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:black-powder-arms-neoforge-1-21-1-1740147:9225682"

Learn more about Curse Maven

What's new

Black Powder: Age of Sail 2.2.0 "The Frigate"
 
New ship: Frigate
- Third shipyard ship: three masts, 16 cannons (8 per side, half firing from gunports below deck), 11 seats, 54-slot hold, captain's cabin, bunk and anchor.
- By far the toughest ship, but slow to get going and turns wide.
- About 10% of army and pirate naval patrols now sail frigates with an 8-man crew.
 
Sailing
- Inertia and rudder: ships accelerate and brake gradually, and only turn while moving. Drop the anchor to pivot in place.
- Storms: at full sail, rigging slowly tears and waves wash over the deck, lightly damaging the hull. Reef your sails or head for port. AI ships reef on their own.
- Shallows and ramming: hitting land at speed damages the hull. Ramming another ship hurts it badly (brigs ram harder than sloops).
- New helm HUD: speed in knots, wind rose with wind direction and heading, hull and rigging bars, current ammo.
- Ships can no longer be picked up with an axe once launched. Fists and melee weapons no longer damage hulls.
 
Combat
- Four ammo types, switch with R at the helm: round shot (hull), chain shot (shreds sails, slows the target), grapeshot (hurts deck crew at short range), incendiary shot (sets ships and targets on fire).
- New ammo is crafted at the crafting table and can be found in pirate ship chests, the musketeer fort and (chain and grapeshot) the pirate village.
- Boarding: sail alongside another ship and press G to swing aboard with your mercenaries.
- Capturing: when a faction ship's crew is wiped out, the ship drops anchor and becomes yours.
- Deck fires: burning ships have up to 6 fires that eat the hull and spread. Rain dampens them. Right-click with a water bucket to put out 3 fires.
- Ship cannons now reload in 8 seconds, with better damage effects.
- Sunk ships leave a wreck on the seabed (configurable).
 
Fixes
- Fixed mobs spawning inside walls and water, including officer squads and pirate crews on ships.
- Fixed cavalry, mules and wagons piling up and never despawning.
- Ghost crews now vanish at dawn.
- Improved AI ship navigation in and out of combat.
- Fixed the shipyard screen text overlapping the button.
- Multiplayer: ramming and grounding damage is now validated by the server.

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