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A mod that let you biologically engineer Minecraft.

Description

Welcome to Biotech! This mod allows you to biologically engineer Minecraft to your will.


 

Mod image


Requires the following mods to run:

  • NsTutLib
  • Patchouli

Features:

  • You start by capturing animals in the wild. Place a net trap down and let animals step on it. The animal will then turn into an item.
  • With the animal item, you can start breeding them in a Breeding Chamber. This multiblock allows you to breed animals non-stop as long as you provide enough food, water, and energy. This process will produce baby animals.
  • To raise the baby animals, you need the Terrestrial Habitat multiblock. With some food, water, and energy, the animal will grow to adulthood in seconds!
  • Finally, you can put the adult animals into the slaughterhouse to process them, yielding much more drops than when you kill them normally.
  • You can also place the animal item down to release the animal back into the world.
  • The mod also includes a guide book, thanks to the Patchouli mod, which will show you how to build the multiblocks and more!

Planned features in the next major version (3.0):

  • A multiblock to grow trees.
  • A habitat multiblock for aquatic animals. 
  • A multiblock to extract genes from hostile mobs (and possibly another multiblock to replicate hostile mobs). 
  • A sieve multiblock to obtain seeds from dirt/sand, etc. (might need a more useful purpose though).
  • KubeJS support. (Done)

For modpack developers:

You can add custom recipes for Biotech machines with KubeJS by following this guide.


Suggestions & Bug Reports

Discord: Join the community
Github Issues: Report issues