Biome Update / Snapshot 13.0.0
Curse Maven Snippet
What's new
NEW FEATURES IN SNAPSHOT 13:
- Added Tumbleweed
- Added Vulture (mob, drop and mechanic)
- Added Frog Caviar
- Added Oases
TUMBLEWEED (MECHANICS COMING LATER):
- New biome plant "Badlands"
- It is a "heap of garbage", namely dead bushes, emeralds and more
- Texture is final
VULTURE:
- This is a new, unique mob that lives in the badlands biome
- If the vulture is attacked by you, he will "throw" a bunch of tumbleweeds at you
- When he dies, he drops "Vulture Feather"
* We know that there is a bug in the title in the game, it will be fixed in the next snapshot
FROG CAVIAR (WILL BE IN SYNC WITH THE FROGS):
- New type of mob spawn
- Caviar is located only in water (On the very surface of the water or 1 level below)
- Tadpoles hatch from frog eggs
OASIS:
- A piece of paradise in a soulless desert
- Loot Barrels can be found there
CHANGES IN SNAPSHOT 13:
FROGS (WE ARE STILL IMPROVING THEM):
- Increased spawn frequency of frogs in chunks
- Frogs are now identified as a "creature"
- Frogs now drop slime
TADPOLES:
- Texture has been reworked
- Tadpoles can now grow into frogs (depending on the biome they are in:
Standard color: Orange frog
In aquatic biomes: Orange or Green Frog
In swampy biomes: Orange frog
In hot biomes: White frog
In cold / snowy biomes: Green frog)
- Fixed tadpole model (tail/flagellum is now exactly in the center of the body)
- Edited artificial intelligence (AI) of tadpoles
- Fixed animation (slowed down) movement of tadpoles
BUG FIX AND OPTIMISATION:
- Fixed a huge number of bugs
Suggest your ideas for improving textures, mechanics, functions and, in principle, for the development of the mod. The developers will be sincerely grateful to you!)
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