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Remove specific biomes from your world generation so they no longer spawn in your Minecraft world, letting you shape each dimension to better match the kind of terrain and exploration experience you want.

Description

Biome Remover is a Forge 1.20.1 utility mod that gives server owners, modpack creators, and advanced players direct control over which biomes are allowed to generate in their Minecraft worlds.

The mod scans registered vanilla and modded biomes and lets you disable them individually through an in-game configuration menu. Disabled biomes are removed from world generation, allowing you to reshape each dimension and create a more focused terrain and exploration experience for your pack or server.

With its simple in-game UI, sorting tools, and biome toggle system, Biome Remover makes it easy to clean up unwanted worldgen, remove biomes that do not fit your theme, and keep dimension generation consistent across both vanilla and modded environments.

Features

  • Enable or disable individual biomes from world generation
  • Supports both vanilla and modded biomes
  • In-game config UI with /biomeremover
  • Easy sorting and filtering in the biome list
  • Per-dimension biome control
  • Useful for modpacks, custom overworlds, themed dimensions, and curated exploration

How It Works

Biome Remover is designed to give you control over biome spawning before world generation takes place.

Using the /biomeremover menu, you can browse all detected biomes, sort them, and disable the ones you do not want. Once disabled, those biomes will no longer generate in the world. This allows you to remove terrain styles, climates, or modded biome entries that do not match the experience you want to create.

This makes the mod especially useful for:

  • Modpacks that want a more curated biome selection
  • Servers that want to remove specific terrain types
  • Custom dimension setups with stricter worldgen control
  • Packs with multiple biome mods where some biomes feel out of place

About the Mod

Biome Remover was made for Forge 1.20.1 to provide a simple and reliable way to manage biome generation in both vanilla-style and heavily modded worlds.

The focus of the mod is ease of use, compatibility, and practical world customization. It is built to help players and pack creators quickly adjust terrain variety without needing to manually edit complex datapacks or worldgen files.

Bug Reports / Contact

If you find a bug, please report it through one of my communities or social platforms. When reporting a bug, try to include:

  • A description of what happened
  • Steps to reproduce the issue
  • Crash logs or latest.log if available
  • A screenshot or video if it helps

You can contact me here:

Minecraft Discord server: https://discord.gg/HBQgpe3Nd8
Main Discord server: https://discord.gg/PmQK5h9
Twitch: https://www.twitch.tv/menoxd
YouTube: https://www.youtube.com/@menoXD

License / Notice

This project is distributed under the license ARR (All rights reserved).

Support

Making mods takes a lot of time and effort, so if you enjoy this project and want to support future development, please consider donating here:
https://streamlabs.com/menoxd/tip

If you do not want to donate, you can still support me by following me on Twitch or subscribing on YouTube:

Twitch: https://www.twitch.tv/menoxd
YouTube: https://www.youtube.com/@menoXD