Biome Id Fixer (Forge)

Maintain biome ids when adding, removing, updating, any biomes to the game.

File Details

BiomeIdFixer 1.16.4/5-1.0.0.s1 (Forge)

  • R
  • Jan 24, 2021
  • 17.58 KB
  • 20.4K
  • 1.16.5+1
  • Forge

File Name

biomeidfixer-1.16.4-1.0.0.s1.jar

Supported Versions

  • 1.16.5
  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:biome-id-fixer-438074:3179299")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Full Release 1.16.4/5-1.0.0.s1

If on 1.16.5, after forge 36.0.4, please update to the latest version.

  • Biome Id Fixer is now world specific! * The "biomeidfixer(doNOTedit).json MUST be moved and renamed if you want to keep the settings/history. * Move this json file from the main / root modpack directory INTO a new folder called biomeidfixer in your world folder: * --> New Server Location: root/<Your World Name>/biomeidfixer/BiomeIdFixer.json * --> New SinglePlayer Location: root/saves/<Your World Name>/biomeidfixer/BiomeIdFixer.json

  • You do not need to reload your pack to adjust biomes, you simply need to reload the world. Moving from world to world does not require you to restart.

  • Previous release did not work on windows machines. This is now fixed. Release has been archived. (I APOLOGIZE for the headache).