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Biomancy

The Bio-Punk mod with a cartoony flesh art style and hints of body horror. This is a tech-magic mod that focuses on organic machines, bio-alchemy and more.

File Details

Biomancy 2.4.4.0

  • B
  • Feb 12, 2024
  • 3.87 MB
  • 124.4K
  • 1.20.1
  • Forge

File Name

biomancy-forge-1.20.1-2.4.4.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:biomancy-492939:5102778")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Features

  • Add Pirate-speak language (010f186)
  • disable bio-forge recipe progression in the configs by default (temporary measure until progression rework happens) (80fe7c1)
  • make 1.20 Items decomposable (794a2b3)
  • make Alex's Caves items decomposable (9cf7c77)
  • make Alex's Caves items digestible (de8d89d)
  • make more Alex's Mobs Items decomposable (af5c0c2)
  • make moss, dripleaves and hanging roots digestible (1178799)
  • make turtle & sniffer egg digestible (14b29c8)
  • add despoil loot to Alex's Caves mobs (5da2dd4)
  • add thick pane variants of the membrane blocks (c6696b3)
  • make Alxe's Mobs eggs digestible (76d9375)
  • make Membranes valid windmill sails for Create (2d8ed8b)
  • rename sound events (7211edf)
  • update membrane block model & colors (c2d9174)

Bug Fixes

  • add missing sound translations (7079b3a)
  • data-gen: fix advancement parsing errors spamming the logs (750b6e4), closes #115
  • fix coloring of vials in the vial holder not always updating and defaulting to white (4712b27)
  • fix fertilizer not being consumed and converting dirt into the wrong grass block (9806d3f)
  • fix missing acid fluid blockstate model file spamming the logs with errors (d69ecc7)
  • exclude non-living entities from despoil loot tags (1584145)