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BielGG's spells Addon

An Iron's spells addon that focuses on fixing newer Cataclysm with T.O Magic, aswell as adding new unique optional content
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bielgg_spells-1.4-hotfix

File namebielgg_spells-1.4-hotfix.jar
Uploader
BielGGBielGG
Uploaded
Aug 26, 2026
Downloads
4.2K
Size
21.8 MB
Mod Loaders
Forge
File ID
8742968
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bielggs-spells-addon-1591540:8742968")

Learn more about Curse Maven

What's new

1.4 Hotfix

FIXES:

  • Fixed the negative light system: Triangles might not appear anymore and entities might not go fullbright when in complete darkness with shaders.
  • Fixed some compatible shaders with the negative light system: Makeup / Sildur's vibrant / Insanity / Complementary (reimagined and unbound) / BSL. Other might not work properly or not at all.
  • Fixed rendering with Naga from The Twilight Forest with the negative light rendering system.
  • Weapons that already have an imbued spell will not get deleted anymore.
  • Infinity spells should not call EEEAB anymore.
  • Ancient Drive Crystals should now work properly with Scrollforge to craft Relicron spells.

ADDITIONS:

  • Added compatibility with the mod "Fantasy Ending", to prevent crashes.
  • The Roaring Knight Armor received another remodeling. The armor pieces textures received a different texture to respect H0lySeyhan's decision. (sorry again)

 

NOTES:

  • Unfortunately, the "Stellarity" mod could not get a fix, due to it's overlapping with texture rendering with my mod (inevitable). This mod is now considerated incompatible with GGSpells. Sorry!

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