bielgg_spells-1.4-hotfix
Curse Maven Snippet
What's new
1.4 Hotfix
FIXES:
- Fixed the negative light system: Triangles might not appear anymore and entities might not go fullbright when in complete darkness with shaders.
- Fixed some compatible shaders with the negative light system: Makeup / Sildur's vibrant / Insanity / Complementary (reimagined and unbound) / BSL. Other might not work properly or not at all.
- Fixed rendering with Naga from The Twilight Forest with the negative light rendering system.
- Weapons that already have an imbued spell will not get deleted anymore.
- Infinity spells should not call EEEAB anymore.
- Ancient Drive Crystals should now work properly with Scrollforge to craft Relicron spells.
ADDITIONS:
- Added compatibility with the mod "Fantasy Ending", to prevent crashes.
- The Roaring Knight Armor received another remodeling. The armor pieces textures received a different texture to respect H0lySeyhan's decision. (sorry again)
NOTES:
- Unfortunately, the "Stellarity" mod could not get a fix, due to it's overlapping with texture rendering with my mod (inevitable). This mod is now considerated incompatible with GGSpells. Sorry!
This mod has no additional files

