beyond-the-curve-2.0.0.jar
Curse Maven Snippet
What's new
Operation Phoenix Update
Operation Phoenix introduces a complete biological cloning system to Beyond the Curve, including human and animal cloning, clone storage, remote control, new machinery, redesigned interfaces, custom sounds, and major visual improvements.
New Cloning System
-Added fully functional player cloning.
-Player clones preserve the original player’s skin and slim/wide model type.
-Clones correctly stand on the internal vat platform.
-Added inventories for player clones.
-Added the ability to name clones through their interface.
-Clone names appear in selection menus, but not as floating name tags.
-Clones can be stored inside and released from Clone Vats.
Animal Cloning
Added support for cloning:
-Rabbits
-Pigs
-Cows
-Sheep
-Tamed wolves
-Cloned animals preserve important characteristics from the original animal, including:
-Sheep color
-Rabbit variant
-Wolf collar color and ownership
-Wolf sitting state
-Pig saddle state
Animal clones behave like normal Minecraft animals and cannot use identification chips or player inventories.
Cloning Process
-Added a complete multi-machine cloning workflow:
-Extract blood samples using the Empty Syringe.
-Process samples into Genetic Biomass.
-Synthesize viable embryos using the Embryonic Synthesizer.
-Insert embryos and Phoenix Growth Fluid into the Growth Vat.
-Activate the Cellular Development Ray to grow the clone.
-Release the fully developed clone when growth reaches 100%.
Each subject requires the correct synthesis duration:
-Rabbit: 20 seconds
-Tamed wolf: 30 seconds
-Pig or sheep: 40 seconds
-Cow: 50 seconds
-Player: 60 seconds
Using the wrong duration creates a Failed Embryo.
New Machines and Items
Added:
-Biological Replication Mixer
-Embryonic Synthesizer
-Phoenix Growth Vat
-Cellular Development Ray
-Clone Vat
-Empty Syringe
-Blood Sample
-Bio-Gel
-Genetic Biomass
-Viable Embryo
-Failed Embryo
-Phoenix Growth Fluid
-Clone Identification Chip
Operation Phoenix items and blocks now have their own dedicated Creative Mode tabs.
Remote Control System
-Added the ability to remotely control stored clones.
-Both the player and clone require correctly paired identification chips.
-Available clones must be stored inside Clone Vats.
-Selecting a clone stores the player’s original body and inventory inside the current vat.
-The player then exits the selected vat using the clone’s body.
-Experience is transferred between bodies.
-Dying while controlling a clone returns the player to their original body.
-Controlled clones can voluntarily return to their original vat.
-Closing the selection menu without choosing a clone safely cancels the process.
New Portal
-Added a completely redesigned portal.
-Introduced a new animated portal texture and swirling effect.
-Added updated portal opening, idle, wobble, and closing animations.
-Improved the portal’s transparency, glow, lighting, and overall appearance.
-Added properly oriented portal variants for floors, walls, and ceilings.
-Slowed and polished the portal animation for smoother movement.
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