File Details
bewitchment-1.16.5-9.jar
- R
- Apr 27, 2021
- 2.66 MB
- 425
- 1.16.5
- Fabric
File Name
bewitchment-1.16.5-9.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
- Totally redid how demon trades work! It is now Binding of Issac-inspired, so they now only offer contracts, and rather than asking for items, they will instead take some of your max health until the contract is over.
- Pehkui 2.0.0 is required!
- Lycanthropic villagers will now persist
- Fixed the leeching effect
- Candelabras how have twice the effective radius
- Mobs no longer target ghosts
- No longer use boss tags since no one else does
- Werewolf mobs now drop armour and tools
- Removed some test code
- Werewolf villagers who aren't interacted with will despawn
- More Requiem compat
- Nourish compat now moved to its own thing
- Werewolves now have step height
- Tweaked stats of werewolves
- Nerfed Lilith's minion summons a bit
- Silver blocks can now kill vampires
- Phantoms will avoid players with a cat familiar
- Rebalanced boss demon drops
- Cleaned up Baphomet's trades
- Cauldron TP is now 4x cheaper
- The hurricane rite will now launch entities
- Spectre Bangle is now in the correct package
- Maybe fixed player magic desync?
- Pledged players are now considered demons for as long as they are pledged
- Transformed players are no longer hurt by holding an athame
- Fixed issue #80, you can breed tamed BW mobs once again
- Those with the sus curse now are always given slowness and sinking, instead of just when wet
- Removed the silver tools and armour
- Due to the above, ghosts can be harmed by any weapon
- Voodoo poppet changes
- Tweaks to blood sucking and transformation events, thanks Williambl!
- Dragon's Blood Resin can be crafted into red dye
- Nerfed seed drop chance
- Merged the greed and pride contracts, pride now has a new effect
- Possibly fixed a rare broom bug
- Rituals now load chunks when running
- Bred animals now have a small chance to appear in a different variant from their parents
- Made the API better, closes #78, #108, thanks Williambl!
- Tweaks to snake attacks
- Taglock behaviour is now consistent, fixes #99. You no longer have to punch certain entities for their taglock
- Lilith can now be summoned in icy biomes
- Fix #85, if you are an Origins avian, then get infected with lycanthropy, the meat requirements will overwrite your veganism
- Fix #90 and #120 water is no longer a clock???
- Fix #96, relates to Sodium and the trader tower
- Fix #100 and #107, issues relating to braziers working automatically
- Fixed #103, the cocoa bean incident
- Fix #105, the config is no longer ignored
- Fix #106, BW animals now have spawn restrictions. Basically means they can no longer spawn on water
- Fix #109/#110, the apathy curse no longer fucks over altars and thus 90% of the mod
- Fix #111, should improve sigil performance on big servers
- Cleaned up some stuff
- Updated da book to reflect new changes
- Updated dependencies
- Reformatted some stuff
- Updated license
- Updated issue template