Bewitchment

A mod that aims to add witchcraft to Minecraft

File Details

bewitchment-1.16.5-9.jar

  • R
  • Apr 27, 2021
  • 2.66 MB
  • 425
  • 1.16.5
  • Fabric

File Name

bewitchment-1.16.5-9.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Fabric

modImplementation "curse.maven:bewitchment-394915:3290934"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Totally redid how demon trades work! It is now Binding of Issac-inspired, so they now only offer contracts, and rather than asking for items, they will instead take some of your max health until the contract is over.

- Pehkui 2.0.0 is required!

- Lycanthropic villagers will now persist

- Fixed the leeching effect

- Candelabras how have twice the effective radius

- Mobs no longer target ghosts

- No longer use boss tags since no one else does

- Werewolf mobs now drop armour and tools

- Removed some test code

- Werewolf villagers who aren't interacted with will despawn

- More Requiem compat

- Nourish compat now moved to its own thing

- Werewolves now have step height

- Tweaked stats of werewolves

- Nerfed Lilith's minion summons a bit

- Silver blocks can now kill vampires

- Phantoms will avoid players with a cat familiar

- Rebalanced boss demon drops

- Cleaned up Baphomet's trades

- Cauldron TP is now 4x cheaper

- The hurricane rite will now launch entities

- Spectre Bangle is now in the correct package

- Maybe fixed player magic desync?

- Pledged players are now considered demons for as long as they are pledged

- Transformed players are no longer hurt by holding an athame

- Fixed issue #80, you can breed tamed BW mobs once again

- Those with the sus curse now are always given slowness and sinking, instead of just when wet

- Removed the silver tools and armour

- Due to the above, ghosts can be harmed by any weapon

- Voodoo poppet changes

- Tweaks to blood sucking and transformation events, thanks Williambl!

- Dragon's Blood Resin can be crafted into red dye

- Nerfed seed drop chance

- Merged the greed and pride contracts, pride now has a new effect

- Possibly fixed a rare broom bug

- Rituals now load chunks when running

- Bred animals now have a small chance to appear in a different variant from their parents

- Made the API better, closes #78, #108, thanks Williambl!

- Tweaks to snake attacks

- Taglock behaviour is now consistent, fixes #99. You no longer have to punch certain entities for their taglock

- Lilith can now be summoned in icy biomes

- Fix #85, if you are an Origins avian, then get infected with lycanthropy, the meat requirements will overwrite your veganism

- Fix #90 and #120 water is no longer a clock???

- Fix #96, relates to Sodium and the trader tower

- Fix #100 and #107, issues relating to braziers working automatically

- Fixed #103, the cocoa bean incident

- Fix #105, the config is no longer ignored

- Fix #106, BW animals now have spawn restrictions. Basically means they can no longer spawn on water

- Fix #109/#110, the apathy curse no longer fucks over altars and thus 90% of the mod

- Fix #111, should improve sigil performance on big servers

- Cleaned up some stuff

- Updated da book to reflect new changes

- Updated dependencies

- Reformatted some stuff

- Updated license 

- Updated issue template