BetterPortals

See-through portals usable without any loading screen

File Details

betterportals-0.2.4.jar

  • B
  • Aug 3, 2019
  • 1.80 MB
  • 4.4K
  • 1.12.2

File Name

betterportals-0.2.4.jar

Supported Versions

  • 1.12.2

- Disable Mekanism Teleporter by default until #151 is fixed

- Improve world tick performance, especially noticeable on dedicated servers (#150)

- Add option to completely disable sound in portals (#171)

- Add option to disable loading-screen-less third-party transitions (#148)

- Force vanilla loading screen for Stargate teleporter (#145)

- Fix rendering of Mekanism Teleporter (or any other TE with infinite bounding box) and only outside of development environment (FG fun) (#147)

- Fix chunks in portals sometimes not rendering if portal camera is inside terrain (#162)

- Fix CME when linking Mekansim Teleporters which are close but not close enough for view sharing (fd2d59e)

- Fix name tag being rendered over player in third-person mode (#189)

- Fix portal placement when CC is installed but not enabled

- Fix portals being generated on top of nether (i.e. above/in bedrock layer) (#183)

- Fix portal animation when VanillaFix is installed (#170)

- Fix rotation of camera in third-party world portals (i.e. Portal Gun, possibly GLASS) (see #69)

- Fix rendering of BP portals when Portal Gun portals are nearby (and disables rendering of BP portals inside PG portals which cannot work anyway) (see #69)

- Fix third-person camera glitching though blocks at certain angles when half inside portal (may also cause StackOverflowError in rayTracePortals) (#173)