promotional bannermobile promotional banner

Better Tools and Armor

Not just another overpowered tool-pack mod! Encourages exploration, Overhauls progression, and Emphasises player choice!

File Details

Version 12.0 - Forge/NeoForge 1.20.1

  • R
  • Jun 25, 2025
  • 4.39 MB
  • 8.4K
  • 1.20.1
  • Forge + 1

File Name

better_tools_and_armor_v12.0-forge_1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:better-tools-and-armor-506294:6693792")

NeoForge

implementation fg.deobf("curse.maven:better-tools-and-armor-506294:6693792")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version 12.0 [The Effect Armor Rework]

(Major changes in bold)

Effect Armor changes:

  • Reworked Effect Armor so that it no longer uses durability to give its effects.
  • Added Energy Vial to store Effect Energy, which powers Effect Armor. This is a curios-equippable item which can be upgraded to increase capacity.
  • Added Energy Vial GUI for fuelling the vial with Effect Energy, as well as toggling the effects of Effect Armor without needing to take any armor off.
  • Added keybind for accessing the Energy Vial GUI. By default, this is set to V.
  • Added Enriched Blaze Powder for fuelling Energy Vials with Effect Energy. It can be upgraded to increase its potency.
  • Cactus Shirts and Crying Obsidian Helmets are no longer considered Effect Armor, as they do not use Effect Energy.
  • Nerfed Diamond Encrusted Magma Chestplate from Strength level 2 to 1.
  • Hearty Shirt now restores 1 Absorption HP every 5s, until a limit is reached. This uses Effect Energy and only happens if the player hasn't taken damage in the last 10s.
  • Winged Boots now passively grant a Double Jump effect, where Effect Energy is used up per jump.
  • Glass Armor can now be mixed-and-matched between the different upgrade sets.
  • Effect Armor recipes no longer require another piece of armor, or any brewing ingredients.
  • Reworked the item tagging system for Effect Armor.
  • Replaced the advancements which required the player to collect all types of Effect Armor.
  • Changed the creative tab icon for the Effect Armor tab, since the Cactus Shirt is no longer considered to be Effect Armor.

Other changes:

  • Added Mystic Potion, brewed with Ultra Enriched Blaze Powder, which is used to brew more powerful potions in the mod. It applies a random effect to the player when consumed.
  • Changed the recipes for Experience Potion and Potion of Lost Souls to use a Mystic Potion, rather than an Awkward Potion.
  • Added key bindings category for Better Tools and Armor.
  • Frozen creepers exploding no longer leave behind a floating Ice Block Display entity.
  • Crying Obsidian Helmet no longer activates for deaths to the void.
  • Crying Obsidian Helmet now has a dynamic tooltip, showing whether its durability threshold is reached.
  • Added JEI information for Crying Obsidian Helmet
  • Players can no longer Double Jump while in water.
  • The 'extra jumps' counter for a player with Double Jump is now reset when they are in water.
  • Players can now Double Jump while moving upwards, if it has been at least 0.2s since their last jump.
  • Added Purple Metal Signs to the creative inventory.