Description
Anti-Mob Protection Using Soul Fire
perfect for safer bases without ugly lighting.
- Soul Torches create small safe zones
- Soul Lanterns create larger safe zones
- Hostile mobs cannot spawn inside the light
- Mobs entering the zone are smoothly repelled
- Fully server-side & optimized for performance
What It Does
Anti-Mob Light Zones
Soul lights create invisible protection zones:
| Block | Range | Effect |
|---|---|---|
| Soul Torch | Configurable | Prevents spawns + repels mobs |
| Soul Lantern | Larger range | Stronger protection |
✔ Hostile mobs cannot spawn inside
✔ Existing mobs are pushed out
✔ Works above & below the torch (vertical range)
✔ Multiple torches combine into larger safe areas
Smart Repel System
- Smooth push — no teleporting or rubber-banding
- Prevents mobs getting stuck in walls
- Lifts mobs if pushed into blocks
- Works on all dangerous mobs (zombies, creepers, etc.)
- Ignores bosses (Ender Dragon, Wither, Warden)
Lag-Free Design
Built for servers:
- Chunk-indexed torch lookup (no world scans)
- Only checks mobs near players
- Torch placement/removal updates instantly
- Multiple torches merge into one protection field
Optional Visual Feedback
Configurable particles when mobs hit the border:
- Low-spam
- Only triggers on impact
- Can be disabled
Configurable Options
config/better-soul-torches.json
- Torch & lantern range
- Repel strength
- Prevent natural spawns toggle
- Affect angry neutral mobs
- Particle effects toggle
- Client config sync
Use Cases
✔ Safe bases without lighting spam
✔ Protected villages & towns
✔ Mob-free farms & storage areas
✔ Adventure maps & modpacks
Performance
Designed for multiplayer servers:
- No heavy loops
- No tick lag
- Scales with player count
Notes
- Soul campfires are unchanged (purely cosmetic)
- Does not affect passive mobs or players
- Boss mobs are ignored for balance


