better_mob_combat_reimagined-1.1.12
Curse Maven Snippet
What's new
Better Mob Combat Reimagined 1.1.12 - Villager / Custom Model Animation Fix
Main fix
- Fixed Villager Retaliation / Kingdom villagers animating their body while the visible weapon arms stayed frozen.
- Villager Retaliation uses a separate held-item combat model with independent
RightArm/LeftArmparts and a separate crossed-arms branch. BMC now handles that model layout directly instead of assuming the normal villager arm tree.
EMF / Fresh Animations
- Fixed the whole-model EMF reapply path using the animator's raw
authoredarm set after BMC had already calculated a broaderownedweapon-arm set. - BMC now reapplies the synchronized logical weapon arm even when Player Animator introspection does not report that arm as authored.
- One-handed EMF attacks now respect the synchronized offhand flag and the mob's left-handed state.
- Two-handed attacks continue to own both arms.
- When a custom EMF model exposes a separate crossed-arms branch, BMC hides that branch only for the attack render and forces the actual weapon arms visible.
Non-EMF custom models
- Added temporary visibility ownership for generic humanoid/custom villager models.
- During a BMC attack, a separate
arms/crossed_armsbranch is hidden while the realleftArm/rightArmweapon branches are made visible. - Parent arm containers are detected and are not hidden accidentally.
- All temporary visibility changes are restored at the end of the entity render.
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