better_mob_combat_reimagined-1.1.11
Curse Maven Snippet
What's new
Better Mob Combat: Reimagined 1.1.11 - Compatibility Pass
- Fixed custom weapon
upswingtiming for mobs so Better Combat's global upswing multiplier is respected instead of forcing mob damage to the raw weapon JSON upswing value. - Fixed generic/custom humanoid renderers choosing the wrong arm for off-hand attacks.
- Added a last resort melee damage animation bridge for NPC/citizen mods that bypass vanilla
MeleeAttackGoal,Mob#doHurtTarget, or normal swing hooks. - Improved custom melee override detection by walking modded entity class hierarchies.
- Broadened fallback animation handling for custom melee implementations.
- Added entity-blacklist namespace wildcards such as
minecolonies:*for excluding an entire mod's entities. - Kept exact entity IDs and entity tags supported in
entityBlacklist. - Included the supplied PR's thread-safety cleanup for attack diagnostics and pending fallback attack tracking. Thank you Colin V.
- Bumped project version to 1.1.11.
Compatibility worked with:
- Minecraft Comes Alive / Townstead villagers
- MineColonies citizens
- Millenaire villagers
- CustomNPCs Unofficial
- Modern Companions
- Caverns & Chasms Mime
- Kingdom / custom villager retaliation AI
please use Github or discord to report further issues or compats that are not quite perfect yet- this will be phase one of fixing compatibilities'.
This mod has no additional files

