Better Mob Combat - Reimagined

An add-on mod to Better Combat that allows it to work with (humanoid) mobs.
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better_mob_combat_reimagined-1.1.9

File namebetter_mob_combat_reimagined-1.1.9.jar
Uploader
Bandit_BytesBandit_Bytes
Uploaded
Jul 20, 2026
Downloads
507
Size
162.5 KB
Mod Loaders
NeoForge
File ID
8468857
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:better-mob-combat-reimagined-1606434:8468857"

Learn more about Curse Maven

What's new

Better Mob Combat Reimagined 1.1.9

Combat

  • Added attack delays for empty-handed mobs.
  • Added attack delays for mobs holding shovels, hoes, pickaxes, and other non-combat items.
  • Added fallback swing animations for non-combat items.
  • Applied the extra attack range config to fallback melee attacks.
  • Fixed custom melee mobs bypassing the configured attack delay.
  • Improved compatibility with Mob AI Tweaks cooldown changes.
  • Prevented dual-wielded weapons from being treated as shields.
  • Cancelled delayed attacks when the held item or target becomes invalid.

Fresh Animations and EMF

  • Fixed baby zombie variants changing into adult-sized models.
  • Restored Better Combat swing animations for baby zombie variants.
  • Fixed Vindicator attacks while swimming.
  • Fixed Vindicator legs moving into or away from the body during attacks.
  • Fixed the small Vindicator head bounce during attacks.
  • Fixed slow and stuttering Vindicator swing animations.
  • Preserved Fresh Animations movement while Better Combat controls the attack arms.
  • Preserved two-handed weapon and held-item transforms with Fresh Animations.
  • Fixed duplicate Illager hat rendering.

Internal

  • Added a post-EMF animation overlay for Better Combat attack rotations.
  • Improved baby-model scaling compatibility with Player Animator.
  • Improved fallback melee range and attack validation.

Still having issues?

  • Please submit bugs to the GitHub Issue Tracker!

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