Description

Better Damage completely reworks the vanilla damage system. New damage types, defense and attack multipliers, and entity types have been added.
More About the Changes
1. Damage Types
The mod adds 10+ unique damage types, each with its own Resistance and Power values that directly affect incoming and outgoing damage calculations.
2. Entity Types
The mod also introduces several entity types, each with unique resistance and power modifiers.
Some entity types also deal specialized damage — for example, spiders inflict Poison damage.
3. Damage Type Differences
Most damage types have their own distinct hit particles when they affect a target.
Many also apply special effects, such as:
- Poison → may cause Nausea
- Sound → may cause Stun
- Fire → may set targets Burning
- and more
4. Wetness Mechanic
When standing in water or under rain, the player becomes Wet.
This recalculates certain resistances. For example:
- +80% Fire Resistance
- Increased vulnerability to Electricity damage
This makes environmental conditions directly influence combat.
5. Enchantments
The mod adds several new enchantments, including:
- Magic Protection
- Cold Protection
It also reworks some vanilla enchantments.
For example:
- Smite now converts weapon damage into Holy damage instead of dealing regular physical damage.
Damage Types
Basic Types
Physical
The most common damage type.
Includes melee attacks, most weapon strikes, and standard combat damage.
Magic
Damage originating from magical sources, such as potions or magical attacks.
Explosion
Damage caused by explosions.
Has a chance to Stun.
Projectile
Damage from arrows, tridents, and all thrown projectiles.
Fall
Damage caused by falling.
Elemental Types
Air
Very rare in vanilla.
Primarily associated with Elytra-related impact damage.
Aqua
Not present in vanilla.
Applies the Wet effect.
Earth
Damage related to solid matter and crushing force, such as:
- anvils
- suffocation inside blocks
- crushing impacts
Has a chance to Stun.
Fire
Damage caused by flames and extreme heat.
Has a chance to Ignite the target.
Electricity
Damage caused by lightning and electrical discharge.
Applies the Electrified effect.
Cold
Damage caused by freezing and low temperatures.
Special Types
Inevitable
Ignores all resistances and effects.
Examples:
- starvation
- void damage
- drowning
This damage cannot be mitigated.
Blood
A unique non-vanilla damage type.
Darkness
Damage from dark or corrupt forces, such as the Wither effect.
Holy
Sacred damage.
Weapons enchanted with Smite deal this damage type instead of Physical damage.
Nature
Damage caused by natural hazards, such as:
- cacti
- sweet berry bushes
- similar environmental sources
Poison
Poison-based damage.
Has a chance to inflict Nausea.
Psionics
A unique non-vanilla psychic damage type.
Silver
A unique non-vanilla damage type.
Sound
Damage caused by sonic force, such as Warden attacks.
Has a chance to Stun.
I tried to find and fix all the bugs, but if you realize that something is wrong, I would be grateful if you would let me know :>


