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Better Archery

Quiver, realistic bows, and arrows for combat or mining.

File Details

Better_Bows_1.5_for_1.5.2.zip

  • R
  • Jun 13, 2013
  • 257.14 KB
  • 7.0K
  • 1.5.2

File Name

Better_Bows_1.5_for_1.5.2.zip

Supported Versions

  • 1.5.2

New features:

  • Quivers can now be dyed.
  • Quivers are rendered on players' backs (if the RenderPlayer API is installed).
  • Language file support has been added (added languages so far: Polish and Pirate Speak).
  • Added a config option to allow vanilla torch placing code to be overridden with code that places torch tile entities (defaults to off).

Other changes:

  • Internal organization of source files, will cause a bunch of item mismatches.
  • Upped the arrow damage and durability of the composite bow.
  • Lowered the chance of skeletons spawning with potion of poison arrows.
  • Hopefully significant improvement in performance rendering of potion arrows on bows.
  • Made a config option to make arrows' knockback change according to the armor of whatever mob or player is hit.
  • Added a config option to make skeletons not spawn with potion arrows.
  • Added a config option to set a vertical offset for the quiver hotbar.

Bugs fixed:

  • The player's shadow rendering tile entity torches while sneaking.
  • Splash potion particle/sound effects played twice per arrow (once on the client and once because of a packet from the server).
  • Crash when dropping your last quiver.
  • Camera location change in IFP caused tile entity torches to not break when hitting it at the right angle.

Caveats

Requires Forge newer than 7.8.0.687. It will crash if you install an older version.