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Berserker (RPG Series Plus)

Enter a wild, relentless battle trance as a Berserker! Spell Engine Add-On
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3.1.1+1.20.1-fabric

File nameberserker_rpg-fabric-3.1.1+1.20.1.jar
Uploader
FichteeeFichteee
Uploaded
Sep 20, 2026
Downloads
40
Size
615.9 KB
Mod Loaders
Fabric
File ID
8933773
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:berserker-rpg-class-991968:8933773"

Learn more about Curse Maven

What's new

3.1.1+1.20.1

⚠️ Read this before updating

This release is a major technical overhaul and is not backwards compatible.

  • Requires the matching Spell Engine and More RPG Library releases. This version will not run on Spell Engine 0.9.x, and mods built against 0.9.x will not work alongside it.
  • Update the whole set together. Spell Engine, More RPG Library and every RPG Series mod must be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
  • Spell books must be re-obtained. Spell books from an older world no longer carry valid spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.

Back up your world before updating.

  • Thanks to Daedelus for the PR!
  • Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1.
  • Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library (2.7.2) and Armor Model API (1.0.0).
  • Every registry write goes through Forge's RegisterEvent window, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries.
  • The Norse Warlord armor is now always registered, so a server without Armory RPGs starts (its set bonus used to fail to load and abort the startup). Crafting it still requires Armory RPGs.

Accepted 1.20.1 limitations

  • Blood Sacrifice and Blood Reckoning lose their max-absorption modifiers (1.20.1 has no such attribute); absorption is uncapped there instead, and the amount each effect grants is unchanged.
  • Blood Sacrifice now runs its full duration instead of ending as soon as the absorption is used up - the effect icon lingers, nothing else changes.
  • Bloody Strike's tooltip states its absorption value directly instead of reading it back from the effect's modifier, so that number is no longer config-driven.
  • The Berserker armour sets and raid axes are no longer listed in the 1.21-only armour-slot and enchantable item tags; on 1.20.1 enchantability comes from the enchantments themselves, so Unbreaking, Sharpness and friends still apply. The Warlord set opts into #minecraft:trimmable_armor explicitly to keep smithing-table trims working.

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