Beltworks

Factorio-style belts for NeoForge, laid block by block on the grid, with splitters, slopes and four speed tiers. Loaders move items between belts and any inventory, vanilla or modded, so it works with any tech mod.
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Beltworks 0.5.0

File namebeltworks-0.5.0.jar
Uploader
kc00lkc00l
Uploaded
Oct 16, 2026
Downloads
12
Size
868.1 KB
Mod Loaders
NeoForge
File ID
9209335
Type
R
Release
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:beltworks-1714527:9209335"

Learn more about Curse Maven

What's new

  • A belt tile climbs only where you set it to, so lines laid one over another, a block apart, no longer join on their own, whatever order you lay them in. A new Climb key, unbound by default, cycles up, down and level, and a tile set to climb places as a slope at once, into the open until the tile it climbs to is laid: with tiles in hand it sets the next one placed, shown in the preview and, while it isn't level, above the action bar, and aimed at a placed tile it sets that one. A stretch sets its slopes as before. Slopes in a world saved before this version flatten when a tile beside them changes, and must be set again (5thlayer/beltworks#107).
  • A Beltworks Gallery datapack, off by default, builds a working scene of each feature with /function beltworks:gallery/build; click a scene's sign to build it again (5thlayer/beltworks#106).

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