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Behemoths

A mod that aims to add terrifying versions of existing vanilla mobs called Behemoths and an entire Pandemonium Voting System!

File Details

behemoths 1.0.4

  • R
  • Feb 17, 2026
  • 2.09 MB
  • 66
  • 1.20.1
  • Forge

File Name

behemoths-1.0.4.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:behemoths-1454931:7639159")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

BEHEMOTHS 1.0.4 CHANGELOG


New Features

  • Added the Hollowborne (and the Hollowborne Turret), a massive destructive sharpshooting Behemoth built to sustain, bruise, and pierce.
  • Added 4 new Pandemonium Modifiers.
    • Quickdraw: Skeletons now gain increased movement speed and shoot more frequently.
    • Heavy Arrow: Skeleton now have a 15% chance to boost its arrows, gaining increased velocity and knocking targets back further.
    • Overseer: Hollowborne Turrets now gain a 30% damage reduction against any projectiles.
    • Deadly Hollowcorper: Hollowborne projectiles now gain increased velocity and damage.
  • Added Mortyx, a new material used to upgrade Magnalyth weapons and tools for dealing with undead mobs.
  • Added Savage Flesh, a flesh dropped by Archzombies and Banishing Stampedes.
  • A bunch of minor QoL improvements, such as moving the Behebugger into the Operators Creative Tab.

Bug / Incompatibility Fixes

  • Fixed a client-side crash related to mount jumping by reworking the entire entity jumping system.