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Behave-Hog

A mod that aims to add proper classic Sonic the Hedgehog physics! Intended use for the Sonic Islands Community Edition Map!
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hedgehogbehavior-0.2.0-forge-1.20.1-official.jar

File namehedgehogbehavior-0.2.0-forge-1.20.1-official.jar
Uploader
thepplohthepploh
Uploaded
Nov 26, 2025
Downloads
116
Size
32.4 MB
Mod Loaders
ForgeNeoForge
File ID
7265767
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:behave-hog-1321731:7265767")

NeoForge

implementation fg.deobf("curse.maven:behave-hog-1321731:7265767")

Learn more about Curse Maven

What's new

Version 0.2.0

  • Added Knuckles as a character(/character)
  • Added Knuckles-specific breakable blocks
  • Improved Physics
  • Momentum should carry from a roll/spindash into a jump
  • New Monitors
  • Sonic Shields should now stop Sonicraft's Ring Guard from losing rings(most of the time)
  • CPM models should have proper animations and command to disable animations(/characteranimationtoggle)
  • Command for the CD Spindash (/cdspindashtoggle)
  • Times Stones, Miracle Form(All Time Stones + 50 rings), and Time Stone Gauntlet Added
  • Certain Sonicraft blocks should now work without the Sonic physics interrupting them 
  • Respawnable Blocks Added(Mainly for Monitors)
  • Better Optimizations overall + Bug fixes
  • Behave-Hog WASD + Jump Keybinds are removed(Vanilla Detection used instead)

    More notes will be added here if I forget to list something.

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