BCLibRemastered-30.5.0.jar
Curse Maven Snippet
What's new
Remastered Mod Suite — Changelog 30.5.0
Minecraft: 1.21.1 (Fabric)
Mods in This Release
- BCLibRemastered 30.5.0
- BetterEndRemastered 30.5.0
- BetterNetherRemastered 30.5.0
- WorldWeaverRemastered 30.5.0
Update all four together — they're built and tested as one suite.
Highlights
New Worldgen Rate Controls (BetterEnd & BetterNether)
You can now tune how often BetterEnd and BetterNether biomes, structures, plants/features, and mob spawns generate, right from the ModMenu config screen (or by editing config/betterend/worldgen_rates.json / config/betternether/worldgen_rates.json).
1.0= default/unchanged,0.0= disabled,0.5= roughly half as common,2.0= roughly twice as common (in-game sliders go from0.0to10.0).- The file is created automatically the first time you load the game, with an entry for every biome, structure, feature, and spawner the mods (and compatible add-ons) provide — including modded/datapack additions.
- Any custom entries you add yourself are kept when the file is re-saved.
- Delete the file at any time to reset everything back to defaults.
- Only affects newly generated chunks/areas — existing terrain won't change retroactively.
End Terrain Generator On by Default (WorldWeaver)
New worlds now default the End biome-source generator to BetterEnd's own terrain generator (when Nullscape is not installed), giving a richer, more intentional End landscape out of the box for the bundled normal, large, and amplified world presets.
Fixes by Mod
BCLibRemastered
- Vanilla shears are usable again. Shears no longer fail to drop leaves, grass, tall grass, vines, and similar plants.
- Iron-bars-style block rendering fixed. Custom bar-type blocks (used by BetterEnd and other add-ons) no longer look "stuck" when a neighboring bar connection updates — the center post displays consistently, and side pieces connect with the correct orientation, matching vanilla iron bars.
BetterEndRemastered
- Pickaxes drop cobblestone again. A bug (introduced by certain dye/color add-ons) could silently break BetterEnd's pickaxe/axe/hammer mining tags, making blocks drop nothing when mined with the correct tool. Fixed for good.
- Terminite and Thallasium bars render correctly. No longer appear stuck facing east-west — they now use proper connecting bar models, matching vanilla iron bars behavior.
- Elytra no longer render twice. Custom BetterEnd elytra (and Trinkets-slot elytra) were sometimes drawn twice on a player's back; now render exactly once.
- Elytra chest-slot enchantments work properly again, including some modded enchantments that check for chest armor.
- End terrain generation is stable across restarts. Biome layout no longer randomly shuffles every time you restart your world/server — the same seed reliably generates the same End biome layout.
- Fixed missing/empty End areas. Small End islands and the Ice Starfield could fail to generate, leaving unlabeled empty "void" patches; these now generate as intended.
- Fixed a critical lockup when using
/locate structure betterend:giant_ice_star. Ice star structures now generate safely when located. - Improved Ice Starfield placement. Ice star structures now sit closer to the local terrain surface instead of floating too high or clipping underground.
- Crashed End Ship loot is no longer lost when nearby blocks erode/break, including with loot-management mods.
- Fixed the custom End sky sometimes disappearing when certain fog settings are toggled off.
- Fixed music disc tooltips so descriptions always show correctly.
- Fixed several rare crash risks around respawn obelisks, ritual updates, water color rendering (Sodium compatibility), armor rendering, and structure data loading.
- Fixed
/be tpnextand the/be locate_portal*commands to behave more reliably. - Debug/dev-only items no longer appear automatically outside of development environments.
- The BetterEnd Items creative tab icon is now the Thallasium Sword; "BetterEnd: Plants" was renamed to "BetterEnd: Nature".
- Creative inventory / EMI / REI item ordering is now consistent between sessions instead of random.
BetterNetherRemastered
- Fixed a world-load crash on some setups (notably alongside Charms) caused by entity/attribute setup running too early during startup.
/bn place structureactually places the structure now instead of just reporting success.- Naga entities now correctly count as Nether mobs, with more reliable combat attribute registration.
- Fixed a statue respawner hitbox glitch caused by an out-of-range collision coordinate.
- Legacy terrain touches (caves, paths, terrain smoothing) generate properly again, without affecting Upside Down Forest (which intentionally skips them).
- Fixed the Nether "destruction" structure piece not modifying any blocks due to a logic error.
- Removed noisy debug logging during Nether City structure generation.
- Debug/dev-only items no longer appear automatically outside of development environments.
WorldWeaverRemastered
- Fixed a startup crash on some mod combinations (notably alongside Charms) by moving worldgen tag initialization to a safe point in startup.
- End biome layout is now stable across restarts — small End islands and the Ice Starfield no longer randomly fail to appear, and the same seed reliably produces the same layout every time.
- Fixed several worldgen edge cases affecting the shared biome/structure/feature rate-override system used by BetterEnd and BetterNether, including more reliable behavior with custom or datapack-added content.
- Creative inventory / EMI / REI item ordering is now consistent between sessions instead of random.
Update Recommendation
- Keep all four Remastered mods on 30.5.0 together.
- Delete the
worldgen_rates.jsonfiles at any time to regenerate default1.0entries. - Worldgen changes affect newly generated chunks and newly loaded worldgen state only, not chunks that already exist.
This mod has no additional files

