bbyj's Pet Bunny

Tame, command, and breed rabbits with unique personalities in this vanilla-friendly pet mod.

File Details

bbyj's Pet Bunny-1.4.0.jar

  • R
  • Jun 8, 2026
  • 656.69 KB
  • 521
  • 1.20.1
  • Forge

File Name

bbyj's Pet Bunny-1.4.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bbyjs-pet-bunny-1541925:8216032")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven


# bbyj's Pet Bunny 1.4.0 Update Notes

> **Important:** Bunny poop and urine features are disabled by default.

To enable them:

```text
/petrabbit urine true
```

To disable them:

```text
/petrabbit urine false
```

---

## Save Compatibility

Version **1.4.0** is a major update compared with **1.3.2**.

Old saves will be migrated automatically. Because 1.4.0 adds many new systems, including Starbond, bunny backpacks, hutches, toilets, and new behavior data, old bunnies will start Starbond from **Lv.1**. Other existing bunny data will be preserved as much as possible.

The priority is compatibility and preventing save errors.

---

## New: Starbond System

Every tamed bunny now has its own **Starbond value** and **Starbond level**, up to **Lv.10**.

Starbond level affects bunny health, attack, speed, cooldowns, and personality abilities.

### Starbond Level Requirements

These values are cumulative:

| Level | Required Starbond |
|---|---:|
| Lv.1 -> Lv.2 | 20 |
| Lv.2 -> Lv.3 | 50 |
| Lv.3 -> Lv.4 | 90 |
| Lv.4 -> Lv.5 | 140 |
| Lv.5 -> Lv.6 | 210 |
| Lv.6 -> Lv.7 | 300 |
| Lv.7 -> Lv.8 | 420 |
| Lv.8 -> Lv.9 | 580 |
| Lv.9 -> Lv.10 | 800 |

Bunnies can gain Starbond through companionship, exploration, visiting new biomes or dimensions, combat, healing, and personality abilities.

If a named bunny dies and returns to the Bunny Star, recalling it will reduce its Starbond by **30**. If it has less than 30, it will be reduced to **0**.

---

## New: Large and Small Starbond UI

Added two Starbond UI modes:

- **Large UI:** Shows detailed Starbond level, progress, status, and bunny information.
- **Small UI:** Shows a lighter overhead/simple display.

These can be toggled through keybinds in the controls menu.

Jade is no longer required to view core bunny information.

---

## Teleport System Improvements

The bunny teleport and recall system has been improved to reduce cases where a bunny was marked as teleported but did not appear, or disappeared from the loaded list while still remaining in the teleport index.

### Commands

```text
/bunnytp <bunny name>
/bunnytp all
/bunnyname <new name>
/bunnyremove <bunny name>
```

### New Command: Permanent Bunny Removal

```text
/bunnyremove <bunny name>
```

This permanently removes the selected bunny. It cannot be recovered with `bunnytp`.

---

## New: Bunny Hutch

Added bunny hutches.

A hutch can be bound to one specific bunny. A free-roaming bound bunny will enter its own hutch at night, sleep inside, and leave during the day.

After sleeping in a hutch and waking up naturally in the morning, the bunny will fully recover its health.

### Commands

```text
/bunnyhutch bind <bunny name>
/bunnyhutch unbind
```

Look at a hutch when using the command.

One hutch can only bind one bunny, and only one bunny can sleep in a hutch at a time.

More hutch styles are currently being made.

---

## New: Bunny Toilet

Added bunny toilets in multiple wood variants.

When the urine feature is enabled, bunnies can produce bunny poop and bunny urine. Toilets can store poop and urine.

### Added Items and Blocks

- Bunny Poop
- Bunny Urine
- Bottled Bunny Urine
- Bunny Toilets in multiple wood variants

Bunny Poop and Bottled Bunny Urine are also added to MineColonies compost-related item tags.

---

## New: Bunny Poop Cleaner

Added a new entity: **Bunny Poop Cleaner**.

It uses a villager-style model, but it is not a normal villager. It will not take a profession, search for job sites, or ring bells. It only cleans bunny poop and urine.

### Features

- Right-click to open its 32-slot backpack.
- Put shovels inside to let it clean bunny poop.
- Put glass bottles inside to let it collect bunny urine.
- Collecting urine consumes one glass bottle and produces Bottled Bunny Urine.
- Shovels lose durability naturally, unless the shovel item has no durability.
- Sleeps in beds at night and works during the day.
- Can be named, called back, and assigned a work area.

### Commands

```text
/bunnypoopcleaner area <x1> <z1> <x2> <z2>
/bunnypoopcleaner clear
/bunnypoopcleaner info
/bunnypoopcleaner call <number or name>
/bunnypoopcleaner name <number or name> <new name>
```

---

## New: Bunny Backpack and Gear UI

Added bunny backpack support and a bunny gear/backpack interface.

Opening the bunny UI is now more flexible: players can right-click a bunny even while holding items. If the held item is something meant to be used on the bunny, such as food or a backpack, the item interaction takes priority.

---

## Bunny Behavior and Personality Changes

Many bunny personalities have been reworked or expanded.

### White Bunny

At higher Starbond levels, White Bunnies can grant night-time support effects, including:

- Speed
- Jump Boost
- Night Vision

### Blue / Brave Bunny

Brave Bunnies have improved combat scaling and a low-health transformation ability at higher Starbond levels.

### Weird Bunny

Weird Bunny guard summons, lightning storage, and lightning release have been reorganized.

### Aggressive Bunny

Aggressive Bunnies now have improved combat growth, aggro behavior, speed scaling, and attack scaling.

### Lazy Bunny

Lazy Bunny crop growth and foraging behavior have been adjusted.

### Curious Bunny

Curious Bunny treasure hunting, archaeology, soft-block digging, and delivery options have been expanded.

### Cautious Bunny

Cautious Bunny hostile detection, glowing markers, and night support effects have been adjusted.

### Gentle and Lucky Bunnies

Gentle and Lucky Bunnies now gain clearer scaling from Starbond levels.

---

## Protection and Compatibility Improvements

- Improved friendly detection to reduce conflicts with other mods.
- Reduced cases where Weird Bunny Guards are treated as hostile by other systems.
- Improved owner and friendly-fire protection.
- Improved bunny death, recall, and index saving behavior.
- Improved long-distance teleport recovery.
- Old save migration now prioritizes stability and preventing crashes.

---

## Other New Content

Added:

- Bunny Backpack
- Bunny Hutch
- Bunny Poop Cleaner Spawn Egg
- Bunny Poop
- Bunny Urine
- Bottled Bunny Urine
- Bunny Toilets in multiple wood variants
- Alfalfa
- Wild Alfalfa
- Alfalfa Seeds

---

## Language Support

Added automatic language display behavior:

- Simplified Chinese, Traditional Chinese, and Hong Kong Chinese display Chinese.
- All other languages display English.

---

## Summary

Version **1.4.0** is a major system update.

The goal is to turn bunnies from simple pets into long-term companions with growth, homes, utility systems, personality progression, and stronger save support.