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bbyj's Pet Bunny

Tame, command, and breed rabbits with unique personalities in this vanilla-friendly pet mod.

File Details

Pet Rabbit

  • R
  • May 13, 2026
  • 256.59 KB
  • 54
  • 1.20.1
  • Forge

File Name

petrabbit-1.3.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bbyjs-pet-bunny-1541925:8082046")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

PetRabbit 1.3.0-preview🐰

It adds new bunny types, natural spawning, commands, gear, treasure digging, crop support, and new combat behaviors.

Because this update includes many new systems, balance and compatibility may still change before the stable 1.3.0 release.

Please report bugs and suggestions.


Added ✨

  • Added new bunny personalities and matching bunny variants:

    • Curious Bunny
    • Lucky Bunny
    • Lazy Bunny
    • Brave Bunny
    • Aggressive Bunny
    • Weird Bunny
  • Added new bunny colors and spawn eggs for the new variants.

  • Added natural spawning rules for different bunny types:

    • Black / Gentle Bunny: Flower Forest, Meadow
    • White / Cautious Bunny: Forest, Birch Forest, Flower Forest
    • Yellow / Curious Bunny: Desert, Badlands variants
    • Small White / Lucky Bunny: Cherry Grove, Meadow
    • Yellow Gray / Lazy Bunny: Plains, Sunflower Plains, Meadow
    • Golden / Aggressive Bunny: Badlands variants
    • Blue / Brave Bunny: Old Growth Pine Taiga, Old Growth Spruce Taiga
    • White Gray / Weird Bunny: Dark Forest, Swamp, Mangrove Swamp
  • Added bunny armor system.

    • Owners can open the bunny gear menu with an empty-hand right click.
    • Bunnies can equip 4 armor slots matching player armor slots.
    • Armor values currently use vanilla armor stats.
  • Added command support for bunny configuration.

    • Adjust damage, health, movement speed, and attack cooldown by personality.
    • Adjust all loaded tamed bunnies at once.
    • Adjust a specific named bunny.
    • Rename your own bunny.
    • Teleport your own bunny.
  • Added Curious Bunny treasure digging.

    • Curious bunnies can search for treasure.
    • Treasure pools are separated by dimension: Overworld, Nether, End.
    • Lucky effect improves Curious Bunny treasure results.
    • Bunny-friendly rule: treasure and loot will not contain rabbit meat, rabbit foot, or rabbit hide.
  • Added archaeology support for Curious Bunny.

    • Curious bunnies can detect suspicious sand and suspicious gravel.
    • A magnifier icon appears when archaeology targets are found.
    • Curious bunnies can help brush suspicious blocks and deliver the reward.
  • Added Lazy Bunny crop support.

    • Lazy bunnies can slowly help nearby crops and saplings grow.
    • Lazy bunnies retaliate only when attacked.
    • Lazy bunnies sleep more often.
  • Added Aggressive Bunny combat growth.

    • Aggressive bunnies actively attack hostile mobs.
    • They gain bonus max health during combat.
    • They gain attack speed and movement speed during longer fights.
    • Bonus stats decay after combat ends.
  • Added Brave Bunny combat improvements.

    • Brave bunnies can follow owner attack commands.
    • Brave bunnies gain Resistance during longer fights.
    • Brave bunnies have partial armor-piercing damage on valid combat targets.
    • Brave and Aggressive bunnies can perform short lunging attacks.
  • Added Weird Bunny support behavior.

    • Weird bunnies can summon 2 zombie-like guards.
    • Guards protect the bunny and owner.
    • Summon cooldown starts after all summoned guards are gone.
    • Weird bunnies can call friendly-safe lightning.
    • Weird bunnies can gain a totem-like revive charge over time.
    • Weird bunnies themselves do not fight in melee.

Changed 🔧

  • Bunny personalities are now tied to bunny type / texture instead of being purely random.
  • Wild mod bunnies now have proper personality data when they spawn.
  • Wild mod bunnies keep normal wild behavior until tamed.
  • Newly tamed bunnies default to attack mode enabled.
  • Taming chance changed to:
    • Carrot: 30%
    • Dandelion: 30%
  • Tamed bunny default health is now 10 unless personality settings override it.
  • Follow speed default was adjusted to a calmer value.
  • Bunny breeding now inherits one parent’s bunny type and personality.
  • Stay mode bunnies cannot breed.
  • Follow and Free mode tamed bunnies can breed.
  • Low-health eating and foraging behavior was expanded.
  • Full-health foraging can be controlled by command.
  • Bunny sleeping, lying, waking, digging, treasure delivery, and combat animations were refined.

Fixed 🐛

  • Fixed black and white mod bunnies failing to breed correctly.
  • Fixed same-type mod bunnies failing to breed in some cases.
  • Fixed breeding compatibility problems with other breeding-related mods.
  • Fixed baby bunny data setup after breeding.
  • Fixed baby bunnies missing inherited owner/personality data.
  • Fixed some sleeping pose instability.
  • Fixed some action states mixing with jumping or movement.
  • Fixed tamed bunnies continuing combat when the owner retreats.
  • Fixed several texture, spawn egg, and language display issues.

Commands 📜

Player commands:

  • /bunnyname <name>

    • Rename the bunny you are looking at.
    • Does not require OP.
    • Only works on your own tamed bunny.
  • /bunnytp <name>

    • Teleport one of your loaded / indexed bunnies to you.
  • /bunnytp all

    • Teleport all your available bunnies to you.

Admin commands:

  • /petrabbit config

    • Show current bunny configuration.
  • /petrabbit reset

    • Reset bunny configuration.
  • /petrabbit list

    • List loaded tamed bunnies.
  • /petrabbit <personality> damage <value>

  • /petrabbit <personality> health <value>

  • /petrabbit <personality> speed <value>

  • /petrabbit <personality> attackcooldown <ticks>

    • Supported personalities:
    • gentle, cautious, curious, lucky, lazy, brave, aggressive, weird
  • /petrabbit all damage <value>

  • /petrabbit all health <value>

  • /petrabbit all speed <value>

  • /petrabbit all attackcooldown <ticks>

    • Adjust all loaded tamed bunnies.
  • /petrabbit bunny <name> damage <value>

  • /petrabbit bunny <name> health <value>

  • /petrabbit bunny <name> speed <value>

  • /petrabbit bunny <name> attackcooldown <ticks>

  • /petrabbit bunny <name> name <new name>

  • /petrabbit bunny <name> clear

    • Adjust or clear one named bunny.
  • /petrabbit cautious detectrange <blocks>

    • Adjust Cautious Bunny detection range.
  • /petrabbit curious archeology <true|false>

    • Enable or disable Curious Bunny auto archaeology globally.
  • /petrabbit curious breakblocks <true|false>

    • Enable or disable Curious Bunny soft-block digging globally.
  • /petrabbit curious delivery carry

  • /petrabbit curious delivery drop

    • Set Curious Bunny treasure delivery behavior.
  • /petrabbit lazy cropboost <true|false>

    • Enable or disable Lazy Bunny crop growth globally.
  • /petrabbit forage fullhealth <true|false>

    • Enable or disable full-health foraging.
  • /petrabbit aggressive growcd <seconds>

    • Adjust Aggressive Bunny combat growth interval.
  • /petrabbit aggressive growmax <health>

    • Adjust Aggressive Bunny bonus health cap.
  • /petrabbit follow speednear <value>

  • /petrabbit follow speedfar <value>

    • Adjust follow movement speeds.