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Battlegear [RPG]

mod that aims to add some awesome new armors for 1.21!

File Details

rpg_battle_gear-fabric-3.0.0-1.21.1

  • R
  • Nov 5, 2025
  • 174.85 KB
  • 30.3K
  • 1.21.1
  • Fabric

File Name

rpg_battle_gear-fabric-3.0.0-1.21.x.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:battlegear-rpg-1140761:7187599"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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## **Update v3.0.0 – Elemental & Themed Sword Abilities**

This update gives each special sword its own **combat identity** with unique effects, combos, and visual flair. Also, this update i have updated all files from 1.21 to 1.21.1 and latest versions of 

### **Sword Ability Highlights**

- **Explosion Sword**
  - Creates a small, *no block damage* explosion on hit.

- **Fire Sword**
  - Ignites enemies for a short duration.

- **Flower Sword**
  - Applies a gentle vine slow on hit.
  - Extra damage if the target is already slowed.
  - Cherry blossom petal particle effects.

- **Ice Sword**
  - Freezing slow effect on hit.
  - Extra damage when striking already frozen/slowed targets.
  - Snowflake particle bursts.

- **Jewel Sword**
  - Builds a *Resonance Charge* with each hit.
  - On the third hit, releases a radiant shockwave that damages and briefly blinds nearby enemies.

- **Lava Sword**
  - Builds *Heat* as you attack.
  - Every third hit erupts, igniting and knocking back nearby enemies.

- **Ocean Sword**
  - Builds *Tide* with each strike.
  - On the third hit, sends out a splash wave that slows enemies and grants **Dolphin’s Grace + Water Breathing** to the wielder.

- **Octopus Sword**
  - Inks and slows enemies on hit.
  - Every third hit pulls the target slightly toward you in an ink cloud burst.

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All abilities use **1.21 DataComponents** for full compatibility across Fabric / NeoForge via Architectury.