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Bastion Turret

Futuristic modular turrets with tiered bases, automatable ammo, FE workstations and fully custom effects.
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bastion-1.20.1-0.1.1-beta.jar

File namebastion-1.20.1-0.1.1-beta.jar
Uploaded
Oct 7, 2026
Downloads
175
Size
2.3 MB
Mod Loaders
Forge
File ID
9089177
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bastion-turret-1730108:9089177")

Learn more about Curse Maven

What's new

New turrets (no damage, FE-powered): they push mobs away from your turrets, which can't shoot what hugs their barrels.
- Repulsor (standard base): turns to its target, charges, then a wave of force throws every valid target in a 35°
  cone up to 5 blocks out about 4 blocks back, several at once. Walls stop it. 500 FE per push, every 1.5 s.
- Repulsor Dome (Large Turret Base): a dome of force bursts out and throws every valid target within 7 blocks about
  6 blocks away, through walls. 2,000 FE per pulse, every 4 s.
- Heavy mobs (server config "repulsorHeavyMobs": iron golem, ravager, warden by default, add modded ones): the
  Repulsor leaves them alone, the Dome throws them 60% less far ("repulsorHeavyMobPush").
- Both: only valid targets (you, pets and villagers stay put), parts and recipes at the Part Workstation / Part
  Assembler.

New block: Feed Hub
- Mount turret bases on its faces and feed only the hub (pipes, belts, funnels, hoppers, Mechanical Arms): it hands
  the ammo out to the turrets whose weapon takes it, the emptiest first, and keeps what doesn't fit yet in a 9-slot
  buffer. Made at the Module Workstation.
- Feed Hubs placed together merge into one block, up to 3x3x3 (square base, never taller than wide), with one frame
  and glow line around it. The structure shares its slots (9 per block) and stores FE (50,000 per block, up to
  4,000 FE/t in per block) for the energy turrets on it. Large Turret Bases standing on top of a 2x2 or wider
  structure are fed too. Breaking one block drops only its own slots; the rest re-forms.
- GUI with a Summary tab (size, turrets, energy, ammo totals) and a scrolling Storage tab.

Fixes
- Shift-clicking ammo into a turret's GUI onto a stack already there, or taking only part of a stack out (inventory
  nearly full), was not saved: after a reload the rounds put in were gone, or the ones taken came back.
- Creative Power Source: cables and pipes that pull energy (Pipez, Mekanism, ...) now connect to it and draw endless FE.

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