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This mod adds a real-time haptic feedback pipeline to Minecraft Java Edition, designed specifically for bass shakers / tactile transducers (chairs, cockpits, sim rigs), not controllers.

Description

https://discord.gg/kQaR5EMY

Bass Shaker Haptics Immersive Physical Feedback + Real-Time Minecraft Data

Mod Summary

Bass Shaker Haptics transforms gameplay into physical vibration and live telemetry data.

Built for bass shakers, tactile transducers, sim rigs, dashboards, and external systems, this mod converts Minecraft events into both:

πŸ”Š Dedicated low-frequency haptic output

πŸ“Š Real-time SimHub-style telemetry data

This is not controller rumble. This is full physical immersion and data integration.

πŸ”Š Haptic Feedback System

Experience Minecraft through your chair, rig, or platform.

What It Does

Converts gameplay events (movement, hits, block breaks, explosions, etc.) into low-frequency vibration signals

Sends output to a dedicated audio device (USB sound card, amplifier, shaker amp, etc.)

Runs separately from normal game audio β€” no interference

Haptic Features

Real-time vibration pipeline

Priority-aware event handling (important events override minor ones)

Directional & tunable feedback per event

JSON-based vibration profiles

Multi-transducer setup support

Designed for sim rigs, cockpit seats, and custom installs

πŸ“Š Telemetry System (SimHub-Style Output)

For builders, streamers, and hardware integrators.

What It Does

Exports live Minecraft gameplay data in real time for use with:

Dashboards

HUD overlays

Lighting systems

External programs

Custom haptic engines

Telemetry Features

Real-time player movement & state tracking

Event broadcasting system

Dedicated output routing

Configurable device selection

Expandable integration architecture

Separate audio telemetry channel (JavaSound configurable)

πŸ› οΈ How It Works

The mod:

Detects internal Minecraft game events

Processes them through a priority-aware event engine

Outputs:

Low-frequency haptic audio

Structured telemetry data streams

Routes output to user-selected devices or external systems

Everything is configurable and profile-driven.

🎯 Ideal For

Sim rigs & bass shaker setups

Tactile gaming chairs

Cockpit builds

Accessibility setups (hearing-impaired tactile cues)

Streamers running reactive overlays

Experimental hardware integrations

βš™οΈ Advanced Users

Profiles are JSON-based and fully customizable:

Frequency

Gain

Duration

Priority

Directional bias

Event mapping

You can build your own feedback architecture.