File Details
barehanded-fabric-1.21.1-1.6.0.jar
- R
- Jul 5, 2026
- 221.06 KB
- 9
- 1.21.1
- Fabric
File Name
barehanded-fabric-1.21.1-1.6.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
[1.6.0]
Added
- Assembling/Disassembling onto sub-levels: You can now merge/detach a grabbed sub-level directly into another existing sub-level.
- Grab Keybind: Added a dedicated keybind (default G) to toggle grabbing sub-levels without needing to hold both mouse buttons.
- Distance Adjust Keybind: Added new keybinds (default - and =) to push or pull grabbed objects using the keyboard, as an alternative to the mouse scroll wheel.
- Camera-Locked Rotation: Added new configuration options to automatically rotate the grabbed object synchronously with the player's camera pitch and/or yaw.
- Grabbable Tag and Whitelist Mode: Added the #barehanded:grabbable block tag and a "Whitelist Mode" config option. When enabled, only explicitly tagged blocks can be grabbed.
- Spectator Grabbing: Added a configuration option to allow players in Spectator mode to grab and interact with sub-levels.
- Grab Unbreakable Blocks Config: Added an explicit configuration option to allow grabbing unbreakable blocks (like Bedrock, Barriers, or Command Blocks).
- Config Auto-Backups: The mod now automatically creates .backup files of your outdated configuration files before migrating them to new versions, ensuring you never lose your custom settings during an update.
Changed
- Physics & Elasticity: Grab physics have been refined. Added new parameters for "Grab Elasticity", heavy object mass curves, and sway edge factors to make handling heavy objects feel more realistic.
- Scroll Speed: Distance adjustment speed is now dynamically reduced based on the object's mass and the player's current encumbrance, making heavy objects feel harder to pull close.
- Input Interception: Changed how vanilla inputs (mining, using) are suppressed while grabbing to prevent accidental block interactions and continuous punching loops much more reliably.
Fixed & Compatibility
- Controller Support: Fixed an issue where using a controller would cause the grab to drop due to input state overrides. The mod now correctly reads analog triggers without breaking the controller's internal state.
- Prop-Surfing: Added more physics checks and tethering to prevent players from flying or infinitely accelerating while standing on or interacting with sub-levels.