Sable: Barehanded

Physically detach blocks. Grab and rotate structures using your bare hands. No tools required. Useful for Create Aeronautics or any mod that uses Sable physics.

File Details

barehanded-fabric-1.21.1-1.6.0.jar

  • R
  • Jul 5, 2026
  • 221.06 KB
  • 9
  • 1.21.1
  • Fabric

File Name

barehanded-fabric-1.21.1-1.6.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:barehanded-1565886:8378338"
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[1.6.0]

Added

  • Assembling/Disassembling onto sub-levels: You can now merge/detach a grabbed sub-level directly into another existing sub-level.
  • Grab Keybind: Added a dedicated keybind (default G) to toggle grabbing sub-levels without needing to hold both mouse buttons.
  • Distance Adjust Keybind: Added new keybinds (default - and =) to push or pull grabbed objects using the keyboard, as an alternative to the mouse scroll wheel.
  • Camera-Locked Rotation: Added new configuration options to automatically rotate the grabbed object synchronously with the player's camera pitch and/or yaw.
  • Grabbable Tag and Whitelist Mode: Added the #barehanded:grabbable block tag and a "Whitelist Mode" config option. When enabled, only explicitly tagged blocks can be grabbed.
  • Spectator Grabbing: Added a configuration option to allow players in Spectator mode to grab and interact with sub-levels.
  • Grab Unbreakable Blocks Config: Added an explicit configuration option to allow grabbing unbreakable blocks (like Bedrock, Barriers, or Command Blocks).
  • Config Auto-Backups: The mod now automatically creates .backup files of your outdated configuration files before migrating them to new versions, ensuring you never lose your custom settings during an update.

Changed

  • Physics & Elasticity: Grab physics have been refined. Added new parameters for "Grab Elasticity", heavy object mass curves, and sway edge factors to make handling heavy objects feel more realistic.
  • Scroll Speed: Distance adjustment speed is now dynamically reduced based on the object's mass and the player's current encumbrance, making heavy objects feel harder to pull close.
  • Input Interception: Changed how vanilla inputs (mining, using) are suppressed while grabbing to prevent accidental block interactions and continuous punching loops much more reliably.

Fixed & Compatibility

  • Controller Support: Fixed an issue where using a controller would cause the grab to drop due to input state overrides. The mod now correctly reads analog triggers without breaking the controller's internal state.
  • Prop-Surfing: Added more physics checks and tethering to prevent players from flying or infinitely accelerating while standing on or interacting with sub-levels.