Sable: Barehanded

Physically detach blocks. Grab and rotate structures using your bare hands. No tools required. Useful for Create Aeronautics or any mod that uses Sable physics.

File Details

barehanded-fabric-1.21.1-1.5.0.jar

  • R
  • Jun 18, 2026
  • 199.35 KB
  • 12
  • 1.21.1
  • Fabric

File Name

barehanded-fabric-1.21.1-1.5.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:barehanded-1565886:8271040"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

[1.5.0]

Changed

  • Mod ID: Changed mod id from "sablebarehanded" to "barehanded".

Added

  • Scroll Distance Adjustment: You can now use the mouse scroll wheel to smoothly push or pull grabbed sub-levels closer or further away.
  • Single-Button Grab Retention: After initially grabbing an object (Left + Right Click), you can now release one of the buttons and keep holding the object as long as either mouse button remains pressed.
  • Ungrabbable Block Tags: Added the #barehanded:ungrabbable block tag, allowing modpack developers to easily blacklist specific blocks via datapacks or KubeJS from being detached or grabbed.
  • Disassembly Size Limit: Added a new configuration option to restrict the maximum number of blocks a structure can contain in order to be disassembled.
  • Spawner Config Override: Added a direct config toggle to explicitly allow or prevent grabbing Monster Spawners, overriding the tag system for quick and easy server setup.

Fixed & Compatibility

  • ImmediatelyFast: Fixed a rendering issue where first-person arms would completely disappear when grabbing objects alongside the ImmediatelyFast mod.
  • Falling Blocks Fix: Grabbing or assembling gravity-affected blocks will no longer cause them to update and fall out of the sub-level into the void.
  • Animation Stuck: Fixed a network desync issue where players would get permanently stuck in the grabbing animation pose if they disconnected, teleported, or died while holding an object.
  • Auto Mining: Improved input interception to prevent accidental block mining while attempting to assemble or rotate a sub-level.
  • Continuous Punching: Fully disabled vanilla attack/use inputs while carrying objects to prevent duplicate arms and infinite punching loops with combat animation mods like Punchy or Better Combat.