File Details
barehanded-neoforge-1.21.1-1.5.0.jar
- R
- Jun 18, 2026
- 197.89 KB
- 102
- 1.21.1
- NeoForge
File Name
barehanded-neoforge-1.21.1-1.5.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
[1.5.0]
Changed
- Mod ID: Changed mod id from "sablebarehanded" to "barehanded".
Added
- Scroll Distance Adjustment: You can now use the mouse scroll wheel to smoothly push or pull grabbed sub-levels closer or further away.
- Single-Button Grab Retention: After initially grabbing an object (Left + Right Click), you can now release one of the buttons and keep holding the object as long as either mouse button remains pressed.
- Ungrabbable Block Tags: Added the
#barehanded:ungrabbableblock tag, allowing modpack developers to easily blacklist specific blocks via datapacks or KubeJS from being detached or grabbed. - Disassembly Size Limit: Added a new configuration option to restrict the maximum number of blocks a structure can contain in order to be disassembled.
- Spawner Config Override: Added a direct config toggle to explicitly allow or prevent grabbing Monster Spawners, overriding the tag system for quick and easy server setup.
Fixed & Compatibility
- ImmediatelyFast: Fixed a rendering issue where first-person arms would completely disappear when grabbing objects alongside the ImmediatelyFast mod.
- Falling Blocks Fix: Grabbing or assembling gravity-affected blocks will no longer cause them to update and fall out of the sub-level into the void.
- Animation Stuck: Fixed a network desync issue where players would get permanently stuck in the grabbing animation pose if they disconnected, teleported, or died while holding an object.
- Auto Mining: Improved input interception to prevent accidental block mining while attempting to assemble or rotate a sub-level.
- Continuous Punching: Fully disabled vanilla attack/use inputs while carrying objects to prevent duplicate arms and infinite punching loops with combat animation mods like Punchy or Better Combat.