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Balanced Skeletons fixes that by making skeletons less oppressive while keeping them part of the game.

Description

Balanced Skeletons

Skeletons can be frustrating, especially in large modpacks. They shoot too fast, too far, and too accurately, making combat feel unfair even with good gear.

Balanced Skeletons fixes that by making skeletons less oppressive while keeping them part of the game.

Features

  • Reduces skeleton arrow damage
  • Slows down skeleton attack speed
  • Shortens attack range
  • Adds real inaccuracy (they miss more often)
  • Works with Skeletons and Strays
  • Optional Wither Skeleton support
  • Fully configurable

Skeleton Difficulty

Choose how strong skeletons should be:

  • Vanilla+ – Light nerf, close to vanilla
  • Balanced – Recommended default
  • Easy Mode – Strong nerf for hard modpacks
  • Custom – Use your own values

Changing the difficulty automatically updates all balance settings.


Config Options

  • Enable/disable the mod
  • Damage multiplier
  • Attack delay
  • Attack range
  • Inaccuracy multiplier
  • Toggle Strays / Wither Skeletons
  • Debug logging

Purpose

This mod is designed for players and modpacks that feel skeletons are too strong or annoying, especially when combined with many other mobs.

It keeps skeletons dangerous, but makes combat more fair.


Notes

  • Does not change drops, health, or spawn rates
  • Lightweight and performance-friendly
  • Safe to use in existing worlds