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Highly customizable weapon back slots

Description

Highly customizable weapon back slots

Item render support custom transformations. Uses a Trinket back slot

Iron axe

Type /backslot for config. It's can be useful for items from other mods.

Example how to configure item render on the back: 

Pyre's Embrace from Too many bows:

Default bow position:
Pyre's Embrace from Too many bows

/backslot transform render RIGHT_HAND
/backslot transform render RIGHT_HAND

/backslot transform rotation x 90
/backslot transform rotation x 250
/backslot transform rotation x 90
backslot transform rotation x 90 /backslot transform rotation x 250 /backslot transform rotation x 90

/backslot transform rotation y 240
/backslot transform position x 0.2
/backslot transform rotation y 240 /backslot transform position x 0.2

/backslot transform to view the settings for an item. You can click on the yellow button to copy the settings to the clipboard in JSON format. Then you can use /backslot transform json to apply the copied settings to another item
/backslot transform

Torchebearer from Too many bows:
Torchebearer from Too many bows

/backslot transform json {"item":"too_many_bows:flame_bow","rotation":{"x":90.0,"y":240.0,"z":90.0},"translation":{"x":0.2,"y":0.35,"z":0.17},"scale":{"x":1.0,"y":1.0,"z":1.0},"mode":"third_person_right_hand","enabled":true}/backslot transform json

Use /backslot save for save configuaration in config/flike/backslot.json
Use /backslot load for load configuaration from config/flike/backslot.json (It happens automatically on world loading

Comparison with another BackSlot mod:

My mod:
Torchebearer from Too many bows after some config

Another backslot mod (u can't fix it):
Torchebearer from Too many bows in another mod

Compatibility:

The only problem I'm aware of is double rendering of item from another mod.
It happens when another mod is using its own render for this item.
  
Use /backslot transform render FALSE to turn off my render for this item.
Example: backpack's from INMIS
Golden backpack from INMIS double render

/backslot transform render FALSE
/backslot save

Please report any other issues here: https://github.com/FlikeID/flikebackslot/issues

Changelog and plans:

1.0: Initial version

  • Active trinecat slot
  • Button bind to replace an item with an active slot
  • Correct item render behind the back
  • Commands for adjusting the position

1.1: Translation update <-- u are here 

  • Text translation (into Russian and English)
  • Set Y position to 0.2, so items don't clip into armor

Comming soon:

2.0: GUI update

  • Change transformation via buttons (still wanna use chat, mod must be lightweight)

    3.0: NBT update

    • 4 config layers: Client<-World(Server)<-Player(NBT)<-Item(NBT), for additional customization.

      4.0: Belt update

      • I will add belt support with the ability to install a lantern.

FAQ (no one actually ask):

A: Item renders twice?
Q: It looks like some mod is using its own render for this item. Use ```/backslot transform render FALSE``` to turn off my render for this item.

 

A: Belt?
Q: I gonna make it later. With lantern support

 

A: Use in modpack?
Q: Yes, no problem or anything. Actually, I made this mod specifically for my modpack.

 

A: Fork?
Q: Use github for forking and no problem (as long as it is following LGPL-3.0)

 

A: Forge?
Q: Maybe...?

 

A: 1.21 and etc.?
Q: Maybe later..? I wanna make mod, that can be used in any version after 1.20.1

 

A: Donation?
Q: No thanks. U can say thx (if you find a way how)