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Bacchanalian Mobs

All in one solution that makes monsters harder, smarter and more diverse. Also - a set of tweaks and features.

File Details

bacchanalianmobs-0.5.1.jar

  • B
  • Dec 5, 2025
  • 1.52 MB
  • 15
  • 1.12.2
  • Forge

File Name

bacchanalianmobs-0.5.1.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bacchanalian-mobs-1326481:7297675")
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Fixes, changes, improvements:
- Fixed a NullPointerException crash in the NewWalkNodeProcessor class when asynchronous mode is disabled.
- Added NullPointerException protection in the death event handler for the "Minions" ability.
- Added NullPointerException protection in the PurpleNavigateGround#callPathToEntity_ReachingNormal() method.
- Added NullPointerException protection when pathfinding (CustomPathFinder class).
- No longer is a huge amount of NullPointerException spam in the logs in AdvancedReachingAI.
- Creepers no longer run away when another creeper nearby wants to explode (config option, enabled by default).
- Converted magma cubes (spawn where a projectile hits a Lord with the "Overheat" ability) now have the "Converted" prefix in their name.
- Fixed a rare bug where the Lord's buffs were null
- Added protection against ConcurentModificationException when enabling/disabling digging in PurpleNavigateGround
- Timed webs (timed_web) are now destroyed by the player over a long period of time, just like regular webs (previously, they were destroyed instantly)
- Mining timed webs (timed_web) with shears now drops regular webs
- Removed the ugly (without any decoration) item for the timed_web block (timed_web) from the creative tab
- Fixed a bug: TNT from the "Sapper" ability now explodes if the player gets close enough to it
- Fixed a bug: TNT from the "Sapper" ability now actually does not damage monsters (if the option is enabled)
- TNT from the "Sapper" ability also does not damage the relatives of the sapper creature that spawned the TNT
- TNT from the "Sapper" ability now respects the config options for This ability
- TNT from the "Sapper" ability now sets the correct time during which mobs with the EntityAIRunAway AI objective (the "avoid explosions" feature) will quickly run away (previously, it was infinite).
- TNT from the "Sapper" ability can no longer be spawned inside blocks.
- The "avoid explosions" feature no longer applies to mobs that cannot be damaged by this TNT (the sapper who placed it, and hostile mobs with the "No damage to other monsters" option).