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Bacchanalian Mobs

All in one solution that makes monsters harder, smarter and more diverse. Also - a set of tweaks and features.

File Details

bacchanalianmobs-0.2.0.jar

  • B
  • Aug 16, 2025
  • 1.27 MB
  • 76
  • 1.12.2
  • Forge

File Name

bacchanalianmobs-0.2.0.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:bacchanalian-mobs-1326481:6892213")
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Fixes:
- Fixed a game crash (referencing Techguns classes) when the player attacks a mob with a bow and Techguns is not installed in the game instance.
- Fixed calculation of the mob's view direction in "Focus" for the AI task "LongLeap". (Focus is when the mob must look towards the player for the dash to be allowed).
- Fixed a bug in the safe landing check for the AI task "JumpOverPit": previously the task did not work, now it works.
- Added additional protection against NullPointerException in the `CustomNavigateGround#pathFollow` method.
- Resolved an issue where a parrot flight for a very short distance would end immediately after it started, and the mob could not overcome a small gap.
- Fixed an issue with the "Breaking Pillars" AI task where the mob would stop breaking blocks before the pillar was completely broken.

New Features and Changes:
- Additional steps towards asynchronous path calculation.
- Reworked the Check logic for "JumpOverPit": the code design has been changed to match the asynchronous path fetching.
- Some necessary changes to the "ShortLeap" AI task
- The "ShortLeap" AI task is now used as a variant in the Reaching system.
- Minor refractoring, streamlining and code cleanup in the Parrot Ride AI task and the custom Parrot Transport Entity.
- Significant improvement to the "Jumper" AI task: The flight path in the jump is now smooth, not artificial.