File Details
bacchanalianmobs-0.2.0.jar
- B
- Aug 16, 2025
- 1.27 MB
- 76
- 1.12.2
- Forge
File Name
bacchanalianmobs-0.2.0.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Fixes:
- Fixed a game crash (referencing Techguns classes) when the player attacks a mob with a bow and Techguns is not installed in the game instance.
- Fixed calculation of the mob's view direction in "Focus" for the AI task "LongLeap". (Focus is when the mob must look towards the player for the dash to be allowed).
- Fixed a bug in the safe landing check for the AI task "JumpOverPit": previously the task did not work, now it works.
- Added additional protection against NullPointerException in the `CustomNavigateGround#pathFollow` method.
- Resolved an issue where a parrot flight for a very short distance would end immediately after it started, and the mob could not overcome a small gap.
- Fixed an issue with the "Breaking Pillars" AI task where the mob would stop breaking blocks before the pillar was completely broken.
New Features and Changes:
- Additional steps towards asynchronous path calculation.
- Reworked the Check logic for "JumpOverPit": the code design has been changed to match the asynchronous path fetching.
- Some necessary changes to the "ShortLeap" AI task
- The "ShortLeap" AI task is now used as a variant in the Reaching system.
- Minor refractoring, streamlining and code cleanup in the Parrot Ride AI task and the custom Parrot Transport Entity.
- Significant improvement to the "Jumper" AI task: The flight path in the jump is now smooth, not artificial.

