axiomata-neoforge-0.1.0-beta.7+1.21.1.jar
Curse Maven Snippet
What's new
Notes
- The blueprint definition and construction APIs changed; mods built against 0.1.0-beta.6 need to be rebuilt.
- Builds placed in the world need
result.entity, and that entity must support construction. The entity is no longer guessed from the item, and blueprints no longer place blocks. - Construction markup is now one file,
data/<namespace>/construction/<model>.json, which the server sends to clients. Files inassets/<namespace>/constructionare no longer read; export the markup again.
Added
- Blueprint format 3: each stage lists its own materials, by item ID or item tag (
#minecraft:planks); the build menu shows a tag as "any of …" and cycles through its items. A stage that is undone gives back the items paid for it;returnssets what a tag gives back once the stage stands. Files in the old format with lettered ingredients still load. - Builds can start from a starter item instead of a drawn blueprint, and builds with a minimum stage can be finished early by sneak-attacking with the construction hammer.
- Mistakes in blueprint files are logged with the pack, the field and the reason; a broken override falls back to the file beneath it.
- Warnings at server start and reload for blueprints that players cannot obtain or that use fields with no effect.
Changed
- Datapack blueprints override the ones inside mod jars on every loader, including NeoForge.
Fixed
- A stage's materials are taken together, so an item material and a tag material can no longer be paid with the same stack.
- A hammer blow counts only when it lands on the highlighted section, including the gaps between its parts.
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