Autowork

Vanilla+ industrialization/automation mod.

File Details

autowork-0.4s1.jar

  • A
  • Jul 13, 2026
  • 1.21 MB
  • 18
  • 1.21.1
  • NeoForge

File Name

autowork-0.4s1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:autowork-1540692:8426232"

Learn more about Curse Maven

\# Autowork 0.4 Snapshot 1 First snapshot of 0.4. Anything can and will change in newer versions/release. It may be unstable. ## New Content \* Harvester !\[Harvester\](https://cdn.modrinth.com/data/cached\_images/ada2b3be092eb891d8b93e65736caacb6f63356e\_0.webp) It collects crops in front of itself in range of 3 without breaking them. Also can use hoe. Power it with continuous redstone signal \* Saw !\[Saw\](https://cdn.modrinth.com/data/cached\_images/f1f5d514eef669f623c78ba5d830e9a3189247f0\_0.webp) Requires fuel and continous redstone signal to work \* Fisher !\[Fisher\](https://cdn.modrinth.com/data/cached\_images/392e89674c63f0af3244dba8ce0ea1e5e5636b39\_0.webp) Auto-fishing! Place fisher in aquatic biome (river, ocean etc), give it a fishing rod and redstone signal to make it work. It also requires block of water in front of itself. \* \*\*Cans and Canner\*\* \* Can Contains up to 9 foods. Closed variation can be stacked up to 16. !\[Can\](https://cdn.modrinth.com/data/cached\_images/4bd15a918f7767c4af70aa9491d92b0001f0feab\_0.webp) If all the items in can are the same, the can will have miniature item shown in inventory. !\[etc\](https://cdn.modrinth.com/data/cached\_images/69eeaab3a7ef2384cac577b766fe30a2f131d4f8.png) You can open the can by right-clicking on it with wrench. Then you can right-click on open can to eat its contents. !\[Open Can\](https://cdn.modrinth.com/data/cached\_images/a9a6c174470b32fce3579f2f91e292c34f7f9af7\_0.webp) After all the food is gone, it'll become empty can which stacks to 64 like any other normal item. \* Canner !\[Canner\](https://cdn.modrinth.com/data/cached\_images/9a18caf4c8b9b6d8206156270f9d928aecf0e274\_0.webp) Used to make cans. The process is described in Ponder ## Technical stuff \* Harvester uses \`autowork:harvestable\` block tag to detect whether the crop is harvestable or not. \`autowork:harvestable/fruit\` marks block to be harvested like melons or pumpkins - just to be broken, \`autowork:harvestable/no\_break\` forces Harvester to ignore certain block, \`autowork:harvestable/multiblock\` marks block to be harvested like sugar cane/cactus, only blocks above will be broken \* Saw uses \`autowork:sawable\` block tag as filter for blocks that could be broken using it; by default has only \`#minecraft:logs\` in it \* Added first Ponders for Saw and Canner. More ponders coming in future updates \* We use FancyTabSection v4.0 now to be fancy and compatible