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A mod to automatically sell items from your inventory to the villagers.

Description


AutoSell will no longer receive updates here

All new versions will be published only on Modrinth


AutoSell

Tired of manually selling tons of items to villagers? This mod will automatically sell your items as soon as you open the trading GUI, saving your time and effort.

Features

Configurable trades

You can specify which trades to process by simply adding entries to the config (via ModMenu).

Format:

  • _ => _ (single-input trades)
  • _ + _ => _ (two-input trades)

Where _ should be an in-game item identifier.

For example:

  • pumpkin => emerald (one of default one)
  • emerald + compass => filled_map
  • minecraft:emerald + minecraft:gravel => minecraft:flint

Tip: Press F3 + H to see item identifiers in inventory.

As you can see, you also can specify a namespace where's the item from. All Minecraft items have a default minecraft namespace and it can be skipped. If you want to process some modded trades with modded items, you must specify the namespace explicitly, e.g. create:cogwheel.

Warning: AutoSell should work with modded items, but it is not tested yet. Please report any bugs to GitHub Issues.

Price control

You don't want to sell really everything, right?.. In my opinion, trading 40 pumpkins for 1 emerald is kinda unprofitable.

That's why AutoSell has 3 (4 with Off) work modes! Here they are:

  • Only Real Prices: Sell items only at default prices or lower (e.g. 6 pumpkins => 1 emerald).
  • Acceptable Prices: Use the "Acceptable Price Multiplier" field from the config to set a maximum price threshold. (For example, if set to 1.5, a trade costing ≤ 9 pumpkins per emerald would still trigger).
  • Any Prices: Speaks for itself. Sells everything with any price. (If trade items match, of course :3)

Compatibility & Support

  • Works with Fabric (Minecraft 1.21.4)
  • Open-source (GPL-3.0)
  • Source code can be found here (GitHub)

Say goodbye to tedious trading - let AutoSell handle the grind!


Notes

  1. Other game versions (thinking of 1.18.x-1.21.x support) and other modloaders (Quilt first, NeoForge and Forge later) will be added soon.
  2. GitHub commit history is kinda empty because initially it was my local small mod for my local small needs and I didn't plan to publish it.
  3. Other translations? You can suggest your translations on GitHub, I'd accept any kind of help. By myself I can create only English, Russian and Ukrainian translations, maybe also Belarusian and Kazakh.
  4. I was born to be C++ developer, forced to make silly Minecraft mods, so the code can contain silly bugs.