File Details
ARR 1.12.2 0.6
- R
- Oct 25, 2025
- 2.70 MB
- 238
- 1.12.2
- Forge
File Name
AutomaticResourcesRemastered 1.12.2 0.6.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Another Mod Rework! Make back-ups of your world incase there's issues with this update
This is a major content update
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+ Added Tier 3 generators! They are themed around food. All featured generators: Apple, Carrot, Potato, Beetroot, Chorus Fruit, all Fish, all meat like Sheep, Cow, Chicken and Pig, and finally Watermelon.
+ Renamed Galium to Maxendyte (Idea from a former friend Mad_max)
+ Added 2 new generators to Tier 1: Prismarine and Soul Sand
+ Added 1 new generator to Tier 2: Ender Pearl
+ New advancements and reworks of already existing ones
+ Added Purple Crystal tool set (there's a shovel in this one!)
+ Updated all Level 6 textures! they now match their Tier 2 counterparts!
+ Unique Level 6 texture update for the Purple Crystal and Maxendyte
+ Added Bonnium Plate and Block
~ Changed the texture of the Bonnium Ore (It was unprofessional)
~ Changes to how common the unique ores were in world generation, Bonnium remains the same but can only spawn in groups of 2 instead of 3, Purple Crystal is reduced to 2 in a group instead of 4, and the more rarer, Maxendyte, now spawns anywhere in the Nether but it's group is also reduced to 3 instead of 8 (much more frequent spawning though)
~ Nerfs to the Bonnium tools and several balance changes, the Scythe is buffed though
+ All Resource Generators are now upgradable by right clicking them with the necessary item! No more crafting or breaking the generators to use them on the crafting table for upgrading! (Except for the first Tier's final 6th level, that remains the same)
+ Added 3 food items from my Bedrock Edition map "Horrific Housing"
- Taco
- Purple Soda
- Red Soda
~ Changes to how Bonnium tools are crafted for each level (much simpler and less chaotic)
+ Added compressed variants of ore blocks to accomodate the new right click upgrading feature for difficulty's sake (they can be used to power beacons too)
+ Changes and additions to the hidden recipes like:
- Shulker Shells are now crafted only with Purple Crystal Plates
- Added Name Tag and Saddle crafting recipes
- Added Nether Star crafting recipe (costs more than 5 stacks of Bonnium which remains super rare to find, justifies)
~ Changed the Sugar Resource at Level 6 to give Sugar Cane, Paper and Sugar
~ Changed the Wool Resource at Level 6 to give all Wool colours
~ Removed all Flower Resource Generators and replaced them with 1 compact Flower Basket that once you break drops all flowers in the game, the Multi Colour Resource Block is now crafted by a bunch of Dyes surrounding a Tier 1 core.
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~ Changes to how long it takes for any generator to drop anything!
Tier 1:
(they are no longer generator specific, all generators now share 1 value for each level except the purple crystal one)
Level 1: average of 720 ticks > 1400 ticks (Purple Crystal is at 2800 ticks, only unique tick value generator)
Level 2: average of 340 ticks > 700 ticks (Purple Crystal is at 1400 ticks)
Level 3: average of 230 ticks > 350 ticks (Purple Crystal is at 700 ticks)
Level 4: average of 140 ticks > 150 ticks (Purple Crystal is at 350 ticks)
Level 5: average of 20 ticks > 60 ticks (Purple Crystal is at 60 ticks)
Level 6: average of 5 ticks > 20 ticks (Purple Crystal is at 20 ticks)
Tier 2:
(same change applied here with no unique wait times except for maxendyte)
Level 1: 1000 ticks > 2800 ticks
Level 2: 800 ticks > 1400 ticks
Level 3: 600 ticks > 700 ticks
Level 4: 400 ticks > 350 ticks
Level 5: 200 ticks > 175 ticks
Level 6: 5 ticks > 60 ticks
Tier 3 generators feature only 4 levels to each block but they all generate faster compared to other tiers
Level 1: 500 ticks
Level 2: 250 ticks
Level 3: 60 ticks
Level 4: average of 35 ticks (Unique to each generator due to some having more than 1 drop to give for example the apple will also dispense the golden apple at level 4)